1rd Person Shooter in FOOL- Balance

Post » Fri Nov 18, 2011 2:27 pm

This thread is meant to discuss if FOOL is better off being a 1st person shooter (like FO3 or FO:NV) and its pros or cons.

Opening Argument:
A 1st person is hands down, the better way to have a shooting/punching game.

Sniping a mutie down WITHOUT a scope lessens the awesomeness. Say what you want, utilizing the Anti-material rifle on a nightkin, predicting his movements and seeing that red splatter where his head was supposed to be. How exactly do you snipe someone down in 3rd person like in FO1 and FO2? Use vats and pray to the math gods that 15% is enough to score you a headshot/eyeshot? (ps vats is not in FOOL). How about lobbing a grenade? Can you make it bounce off a corner into a group of raiders?

In unarmed combat in FO:NV, it was extremely like real 'boxing'. Timing a gecko's advance to deliver a forward legion assault directly on its head was a calculation of the distance and relative speed of the gecko towards you. Failure means you miss, and are engulfed in flames. Success means you break the gecko's head. In a 3rd person stance as in Tactics, you have no change to dodge an uppercut. Hitting or dodging relied solely on vats chance.


Combat in games as epic as Fallout SCREAM to be in 1st person. It may be tantamount to blasphemy to say so, but the combat system in FO3 and FO:NV is just right for fallout.


What say you?
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Bek Rideout
 
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Post » Fri Nov 18, 2011 10:14 am

Some thread locked, this way comes. Image
"Salvation goes to those who deserve it. Freedom goes to those who fight for it. Liberty goes to the conquerors who shatter the hopes and dreams of the enemy." - HKY09, paraphrased
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Nuno Castro
 
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Post » Fri Nov 18, 2011 5:48 pm

well you get my vote on that " real time " action wins hands down , but i would like to see switchable 1st/3rd ...3rd makes it makes easier to find that corpse you want to loot due to the better fov and as someone who loves snipes having to break out a calculator to decide whether or not that muties number is up just ain't gaming to me .
as for vats i spit on its grave and defecate on the book of condolences

i'm sure it's easy enough to pull off the 1st /3rd combo your character appears in 3rd on other users screens in any other fps so why not on yours i cant see it adding that much more data to a server or the users ram let alone creating any synchronization issues . your average gamers got upward of a duo core with 2 gb plus of ram these days and given that most modest games specify something in that region we may get lucky yet . EAGLES MAY FLY HIGH, BUT WEASLES DONT GET svckED INTO JET ENGINES
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Kat Ives
 
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Post » Fri Nov 18, 2011 8:13 pm

I'm sorry but we know it won't be, regardless of what anybody says.

Let discussion begin. Talk about a waste of time.
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Zoe Ratcliffe
 
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Post » Fri Nov 18, 2011 8:40 am



+1, this will be about as epic as the European Council talking about industrial standards . . . someone will be vocal but no one will care. Image
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neil slattery
 
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Post » Sat Nov 19, 2011 12:47 am

you seem certain , has there been an official statement to that affect , or are you just assuming based on the choice of engine ? EAGLES MAY FLY HIGH, BUT WEASLES DONT GET svckED INTO JET ENGINES
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Alba Casas
 
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Post » Fri Nov 18, 2011 1:48 pm



Both.


and Thank you Maddox.
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Natalie J Webster
 
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Post » Fri Nov 18, 2011 10:41 pm

first let's look at what fallout IS:
a turn based, third person view, rpg where the pc controls/guides/leads a team/group/squad of smei-automnoumous characters (generally reffered to as "followers").
next let's look at what fallout 2 IS:
a turn based, third person view, rpg where the pc controls/guides/leads a team/group/squad of smei-automnoumous characters (generally reffered to as "followers").
now let's look at what fallout:Tactics IS:
a variable control (turn based or real time), third person view, rpg that was internet supported for multi-player competion where the player themself controls a group of smei-automnoumous characters (generally reffered to as "squad"). (in certain modes, player control of the squad is limited).

now let's look at a "stardard" morporg:


ok, so what?
with first-person, you (the player) can NOT control followers. if you dont want followers, you dont have to take them in fo1/fo2/fot. with fp, you dont have that option.
with third person, you have the option to take followers or not.

next is real time versus turn based:
real time gives the advantage to those with faster computers (in other words, money wins) and closer to the server; i recall that a few years ago, there was a "grand champion" declared for aces high (that on-line www2 fighter plane game(. it all got down to two teams, one in eurpoe (iirc) and one in china; the euro teeam wwon, but the chinese team balked that the euros were closer to the server and had an unfair advantage (in fact, they demanded a re-match on their own server).

so either first or third person i dont (much care), though i'd prefer third person (hey, i want the option to contorl a team; actually, i want the option to buy slaves). but as to the turn-based or real time, i'm not playing if it goees real time.
do not confuse first person v. third person with turn-based or real time; the original mario brothers was third person real time (as are 'most' video games), and i have seen first-person turn based games (i want to say that one of the battletech-derived games was/is turn based first person, but that was 20+ years ago and I cant be entirely sure now).
Last edited by The Underground on Sun Nov 06, 2011 1:55 pm, edited 1 time in total. Learn a habit, it’s not wise to upset a mutie.
But sir, nobody worries about upsetting a Human.
That’s ‘cause Humans don’t eat people when they get irritable. Mutie’s are known to do that.

Green Haired and PProud!!!!
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Laura Simmonds
 
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Post » Fri Nov 18, 2011 5:58 pm

Play fonline 2238 in a moderately large battle in turned based mode, you'll be ripping your hair of because it takes such a long time to do anything. There's a reason they don't have turn based in pvp there and they are some real fallout fans, just saying. Image
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FABIAN RUIZ
 
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Post » Fri Nov 18, 2011 10:38 pm



ok, so what?
with first-person, you (the player) can NOT control followers. if you dont want followers, you dont have to take them in fo1/fo2/fot. with fp, you dont have that option.
with third person, you have the option to take followers or not.

next is real time versus turn based:
real time gives the advantage to those with faster computers (in other words, money wins) and closer to the server; i recall that a few years ago, there was a "grand champion" declared for that on-line www2 fighter plane game (i forgot the name). it all got down to two teams, one in eurpoe (iirc) and one in china; the euro teeam wwon, but the chinese team balked that the euros were closer to the server and had an unfair advantage (in fact, they demanded a re-match on their own server).

so either first or third person i dont (much care), though i'd prefer third person (hey, i want the option to contorl a team; actually, i want the option to buy slaves). but as to the turn-based or real time, i'm not playing if it goees real time.
do not confuse first person v. third person with turn-based or real time; the original mario brothers was third person real time (as are 'most' video games), and i have seen first-person turn based games (i want to say that one of the battletech-derived games was/is turn based first person, but that was 20+ years ago and I cant be entirely sure now).

The extent of control you have over followers is the same extent that can exsist in an MMO; choosing distance, weapons, equipment, ect. In FO1/2 you could never directly control the actions of your followers.

In other words, you can have the same options for followers regardless of what perspective/playstyle the game is.

Again with the turn-based argument. Just give it up man. If anything other than turn-based results in a 'money=win' scenario, then i say the game should be PnP; It's the only way to insure that players with more resources won't have the advantage. Although, good luck finding a worthwhile anti-cheat. "When this epoch began to wind down, the remnants of life once more ventured forth to commence the struggle for survival and dominance. This is the story of some of them" -Damnation Alley
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Big Homie
 
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Post » Fri Nov 18, 2011 10:00 pm

Uhm dont MMO servers kind of synchronize the players to each other? I mean i didnt experience it yet but i cannot believe that a player with a cable connection seems to move in lightspeed for a player with a 28k dial-up modem. The idea seems already to stupid to be true, honestly.
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Marguerite Dabrin
 
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Post » Fri Nov 18, 2011 7:52 pm



Both.


and Thank you Maddox.

official statement ok ... choice of engine ... so no ones ever altered an engine because its cheaper than building a new one ? EAGLES MAY FLY HIGH, BUT WEASLES DONT GET svckED INTO JET ENGINES
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Lily Evans
 
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Post » Fri Nov 18, 2011 7:45 pm



Both.


and Thank you Maddox.

official statement ok ... choice of engine ... so no ones ever altered an engine because its cheaper than building a new one ?
Half life 2 wars <- good example :D Image
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Stephanie Kemp
 
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Post » Fri Nov 18, 2011 11:30 am


not is a fps. you might even have followers (never heard of it, but never herd of it NOT happening.


that ALL it means. Money (better, faster, more psowerful computers)=win. each time. every time.
why ELSE do governments spend billions on computer to spy on each other?


NO. Learn a habit, it’s not wise to upset a mutie.
But sir, nobody worries about upsetting a Human.
That’s ‘cause Humans don’t eat people when they get irritable. Mutie’s are known to do that.

Green Haired and PProud!!!!
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Sophie Morrell
 
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Post » Fri Nov 18, 2011 10:02 pm

i think that ultimately there is just one thing that will decide the direction this game will take , and thats the revenue it will generate if i have my facts right here the two produced by the "B" company generated somewhere in the region of around $300 million a piece , keep in mind that its the fallout franchise thats the cash cow and its the consumer that keeps it fed and watered and that idea leads to , in my opinion a certain assumption but that is my opinion .
i don't think there is a single company on the face of this planet that will ignore that fact and proceed in a risky direction which is why we seldom see any thing new in terms of ideas , tried and tested is a safe bet
either way it doesn't mean to say any of us will get what we hope for . EAGLES MAY FLY HIGH, BUT WEASLES DONT GET svckED INTO JET ENGINES
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Spencey!
 
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Post » Fri Nov 18, 2011 11:57 am

NO.

He probably won't see this, but his ignorance of others has peaked to an all-time high. But when gamesas shows how the game turns out to be like, he will experience the biggest disappointment over a game in human history.

In fact, he reminds me of a Japanese soldier from World War II who was found on one of the pacific islands a while back. I remember that it took them several years just to convince the man that World War II was over. Image
"Salvation goes to those who deserve it. Freedom goes to those who fight for it. Liberty goes to the conquerors who shatter the hopes and dreams of the enemy." - HKY09, paraphrased
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Danielle Brown
 
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Post » Fri Nov 18, 2011 2:23 pm

Turn-based battles may be unsual for mmo′s but not impossible nor antiquated. Take a look at Atlantica Online

For the lazyguys around i quoted to important stanza.

Battle in Atlantica Online is rather unusual for the genre as it is turn-based. Representations of hostile parties wander around the landscape; if a player clicks on such a representation, his/her party and the enemy party are transferred to a separate battlefield similar in fashion to battles in console role playing games and remain there until the battle is resolved. The battle system also features a time limit for a player to make their move, assuring that there will not be any type of player griefing during player vs player combat.


I dont say, Fallout online has, or has not to get turned based combat, all i say is, its not impossible for mmo′s to have such.
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JUDY FIGHTS
 
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Post » Fri Nov 18, 2011 5:36 pm


tried and true? well..........
fo1/fo2: epic win.
fot: win, but not "epic"
fo:bos: epic fail.
fo3/nv: commercially they moved a lot of units- but if it were an epic win, they why dont they have iit now? Learn a habit, it’s not wise to upset a mutie.
But sir, nobody worries about upsetting a Human.
That’s ‘cause Humans don’t eat people when they get irritable. Mutie’s are known to do that.

Green Haired and PProud!!!!
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Causon-Chambers
 
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Post » Fri Nov 18, 2011 3:31 pm

I think you should have a choice, because most people like 1st but not that many do.
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Brian LeHury
 
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