» Wed Jun 20, 2012 1:23 pm
Actually, you can edit a mesh in Nifskope, you are just stuck doing it vert by vert, using numbers instead of the nice resizing gixmos that 3ds has. I've done it a few times, like if the object was small and all I wanted to do was convert it into a completely flat surface. Or just adjust the mesh's location. You can do this under NiTriShapeData --> Vertices, you can only do very general mesh shape changing options if you just right click on the mesh's image in NifSkope.
Easier to just use 3ds for large projects, though.
If you still want the actual steps to import a custom mesh from 3ds to Nifskope and then to the CK/game, then I can show you how.