» Fri May 27, 2011 9:19 pm
Adding to my own thread here...
I sort of went on a tangent in another post re: 'Influences', so I thought I'd copy it here as I feel it's on-topic.
"Don't know about 'gaming' influences, but I totally love the 'Freerunning' style of character movement - I guess the next closest thing to that could be some moves in the 'Prince of Persia' series, but that's not even close to the 'Wow' factor of locomotion I've seen in Brink's trailers.
The 'Freerunning' character animations are another reason I think Brink would benefit from a 3rd person view (ala Prince') - seeing obstacles, rooms, enemies, etc. in direct relationship to your character, I feel facilitates movement and allows players to better realize what his character can or cannot do; 'Is that roof ledge too high to reach?", "Does that divider call for a simple hop or do I need a hand-spring, a flip?".
I assume Beth' has addressed the POV issues through level design; perhaps if you can see it within a few character feet you can climb, reach, jump, hurdle it? Won't know until a demo, but worst case; we'll see a bunch of players trying to run around jumping to grab unreachable things - least case - we don't get to see the awesome character animations unless someone else performs them."
la