How did they manage to preserve perspective of the larger world of Skyrim during development when everything is so ripped apart and fragmented. The papyrus scripting language seems interesting though. Navigation within the render window is also ugly, yes, you can get accustomed to it, but it still svcks - especially rotations... Gimbal locks, being unable to find a suitable point of reference for rotations... In total, woah.
And with a system like that, they managed to create Skyrim. At the same time, I'm facepalming and being awe-struck by what they were able to pull out of that mess.
I am not on a rage stroll here, I'm just curious what you guys think... Am I wrong? Do you agree? Etc.
