What the hell do the totem perks do btw? Do they just make the base-game totems even more powerful?
I mean looking at the Werewolf perk tree, it honestly looks like they just took all the base stat details of werewolves that were already in the game, then re-made them in perk form.
The totem perks are just upgrades to the original howls, the totem of the ice brothers and the totem of the moon are upgrades to the howl of the pack. The totem of the predator is an upgrade to the totem sent of blood, and finally the totem of terror is an upgrade to the rage howl. All of which you still need to visit the Under forge to swap out, but once you unlock the totem of the moon all the others are left in the dust. You combine a massive jump in health and stamina, a massive jump in claw damage and the totem of the moon, your pretty much become unstoppable. Legendary dragons are the only thing that puts up a fight now, both in werewolf form and my Orc form, vampires even the high level ones don't stand a chance when pitted against my werewolf.
So yeah they pretty much just took the base abilities of the werewolf and added stages to them with the perk tree, the only things different that is added are the twin werewolf sprits and the ability to feed off any creature. This just solidifies the idea that werewolves where a late addition to the game, the perk tree makes werewolves the way they should have been from the start, this DLC should have added new stuff to the werewolves. BUT I'm happy that we got an upgrade, it makes being a werewolf a hell of a lot less of a chore and actually allows us to RP real monsters not just hit and run monsters like we where.