I'm trying to make it so that when finishing a bit of dialogue in the dialogue quest, a property from within a script (attached to the combatant quest) is modified. I've tried absolutely everything to get this damn thing to work and it's refusing to.
WHPMatchInProgress is declared as a property in WHPArenaSpectatorQuestScript.
This is what I've got at the moment:
WHPArenaSpectatorQuestScript Property WHPArenaSpectatorQuestScriptTemp AutoWHPArenaSpectatorQuestScriptTemp.WHPMatchInProgress = 1Which produces this error:
[topic info 0E0033AD on quest WHPArenaDialogue (0E00338F)].WHP_TIF__020033AD.Fragment_0() - "WHP_TIF__020033AD.psc" Line 9
[08/02/2012 - 10:00:08PM] error: Cannot call WHPMatchInProgress() on a None object, aborting function call
stack:
[topic info 0E0033AD on quest WHPArenaDialogue (0E00338F)].WHP_TIF__020033AD.Fragment_0() - "WHP_TIF__020033AD.psc" Line 13
Please, someone put me out of my misery. This was so simple to do in Oblivion and it's driving me insane.
