acemendies II laser weapon/solar power plant

Post » Fri May 13, 2011 2:07 pm

to anyone that has seen the trailer that show a big solar power plant that shoots a huge blue laser i read on the wiki and keep in mind the wiki is in general fairly accurate i read that you have to do a mission for the ncr to take the power plant for them and if you help them take it (there is another bad karma decision i think) you get a targeting module or what ever its called that allows you once every 24 hours to call in an attack with that big laser. to anyone that's gonna say that's unbalanced if you play on hard core you cant just wait 24 hours as you will end up dieing of thirst if you are gonna play regular then well regular well then you have to clear the area of enemies before you can wait. Any thoughts, opinions, objections to what i said?
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~Sylvia~
 
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Post » Sat May 14, 2011 1:52 am

Well, if this information turns out to be legit, it would be really awesome if you could target settlements or even cities with the laser, leaving ruins to be explored.
Unique ruins with different loot for every settlement... Would be good for an Evil Character's playthrough! Of course this should HEAVILY impact your Reputation and Karma, as well as your faction's reputation.

Possible Fallout 3 spoilers!



I hated how in Broken Steel you could only destroy either the Citadel or the actual platform thing you were on.(Can't remember its name right now)

It shouldn't recharge after 24 hours though, maybe you would have to go collect some sort of unique Energy Cell every time after firing?

Just my two cents on this matter! :)
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Cheville Thompson
 
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Post » Fri May 13, 2011 3:51 pm

It shouldn't recharge after 24 hours though, maybe you would have to go collect some sort of unique Energy Cell every time after firing?

Just my two cents on this matter! :)

How are we suppose to reload an Orbital Laser?
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Amy Melissa
 
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Post » Fri May 13, 2011 10:37 am

How are we suppose to reload an Orbital Laser?

Mothership Zeta DLC!!!! :celebration:
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Emily Martell
 
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Post » Fri May 13, 2011 11:44 am

How are we suppose to reload an Orbital Laser?


Sorry, I was a little unclear there. This is all how I think it should work though, don't take it TOO seriously:

Say if after ordering the laser attack, the signal between the station and whatever fires the laser was lost. Maybe you'd need to find something to restore the signal before being able to fire again?
This item should only be able to be found when the laser is fired though, and you should only be able to carry one at a time, if you happen to stumble accross more than one.
I think if this was the case though, the location of the item should change every time. Say for example there can only be 10 of these items throughout the entire game, and every time you fire the laser, the location of these change, so if you against all odds should stumble across another one on your way back, you wouldn't be able to just go back and pick it up with no effort included.
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Pete Schmitzer
 
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Post » Fri May 13, 2011 12:25 pm

Sorry, I was a little unclear there. This is all how I think it should work though, don't take it TOO seriously:

Say if after ordering the laser attack, the signal between the station and whatever fires the laser was lost. Maybe you'd need to find something to restore the signal before being able to fire again?
This item should only be able to be found when the laser is fired though, and you should only be able to carry one at a time, if you happen to stumble accross more than one.
I think if this was the case though, the location of the item should change every time. Say for example there can only be 10 of these items throughout the entire game, and every time you fire the laser, the location of these change, so if you against all odds should stumble across another one on your way back, you wouldn't be able to just go back and pick it up with no effort included.

So we need to find a satellite disc every time we fire it?
No thanks?
Limiting a weapon too much means few people use it.
Say a game like resident evil, you get an awesome weapon but you don't wanna use it just in case there's a tougher enemy behind that door. And then you end up never using it until like the final boss.
So this is too much work.
What could be a fun weapon instead turns into a chore.

I say no thanks.
Besides, fixing it's link once should be enough.
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Rachel Eloise Getoutofmyface
 
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Post » Fri May 13, 2011 2:15 pm

So we need to find a satellite disc every time we fire it?
No thanks?
Limiting a weapon too much means few people use it.
Say a game like resident evil, you get an awesome weapon but you don't wanna use it just in case there's a tougher enemy behind that door. And then you end up never using it until like the final boss.
So this is too much work.
What could be a fun weapon instead turns into a chore.

I say no thanks.
Besides, fixing it's link once should be enough.

Agreed, In Resident Evil you ended up having to save all your really kick ass weapons till boss fights because if you didn't have enough ammo or just plain didn't ration enough ammo for the tough fights you'll be stuck with your measly, pea-shooter Beretta an then you've gotten to that point where you should probably just give up. (Considering that the later enemies like Hunters, Spiders, and Chimeras will eat through a lot of bullets before they die)

Point being awesome weapons shouldn't be a chore.
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Jessica Phoenix
 
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Post » Sat May 14, 2011 3:07 am

Point being awesome weapons shouldn't be a chore.

But they shouldn't be too available either. ;)
But seriously, once an ingame day usage is enough, you have the option of using a monster weapon once when outside.
Not too powerful IMO.
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Sophie Miller
 
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Post » Fri May 13, 2011 7:15 pm

I hope I can send the laser back to DC...blow up Megaton in two different games :evil:
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Nicole Coucopoulos
 
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Post » Fri May 13, 2011 5:12 pm

Hang on, let me get this straight... You want to play it cheaply like that? Fire the laser once, wait 24 hours, repeat?
Sure, seems like the most fun way to do it for you, however consider it for a minute. If things went the way I wrote, you'd feel like you were working for something, and actually accomplishing it when you're done would be a good feeling. Invading the Mojave Wasteland with a mass murderer like this should have some limiation. And a 24 hour wait is just a waste of time when you can merely press Back and wait 24 hours...

Of course, it's just my opinion, however I think my logic makes more sense than yours in this case... no offense.
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Jade Muggeridge
 
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Post » Fri May 13, 2011 10:33 pm

Hang on, let me get this straight... You want to play it cheaply like that? Fire the laser once, wait 24 hours, repeat?
Sure, seems like the most fun way to do it for you, however consider it for a minute. If things went the way I wrote, you'd feel like you were working for something, and actually accomplishing it when you're done would be a good feeling. Invading the Mojave Wasteland with a mass murderer like this should have some limiation. And a 24 hour wait is just a waste of time when you can merely press Back and wait 24 hours...

Of course, it's just my opinion, however I think my logic makes more sense than yours in this case... no offense.

I won't wait 24 hours every time I use it... I'll just play along and if I try to use it later in battle and find out it hasn't gone a full day then I guess I'm [censored]. :D
No offense but your idea just seems like too much work, going around hunting after a part for the laser to use it... Once...
Then just set off into the desert to hunt after another part...
I'd just end up not bothering with it.
Wouldn't get any feeling of accomplishment finding that part.
I'd go "[sarcasm]Yaaaay...[/sarcasm] Now I can FINALLY use that laser".
So I'm sorry but I can't find anything positive with it.
Trying to see it from your point of view but I just think of how it would be ingame and I let out a big sigh.
Sorry. :angel:
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SWagg KId
 
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Post » Fri May 13, 2011 11:50 am

Ahh well, what can you do?
We all have different views on each others' ideas, thanks for taking your time to state your opinion on mine :)
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Vicki Blondie
 
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Post » Fri May 13, 2011 7:59 pm

i still don't know much about the power plant but i think that the only restriction to Archimedes II is the 24 hours and again i plan to play on hardcoe so i wouldn't be able to just wait 24 hours as i would probably die of thirst, hunger, sleep deprivation. Anyways if you want to see the article for yourself here is the link http://fallout.wikia.com/wiki/Portable_laser_beacon according to the article the targeting thing is called a portable laser beacon and the name of the power plant is Archimedes II
if you don't want the to to the web site the article is copied and pasted below, again not sure how accurate this is but the wiki is in general fairly accurate.


The raw power of the sun, contained in an easy-to-carry package! Just point this weapon at the bad guys, and push the button. The Archimedes II orbital laser will streak down at the speed of light and reduce your foes to bones, beaks, and toenails. Once you use it, you will have to wait 24 hours for the laser to recharge.
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Anna Watts
 
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Post » Fri May 13, 2011 11:32 pm

oh one more thing there is another article on that site that tell you more about the plant but i cant remember how to get there
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Wane Peters
 
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Post » Sat May 14, 2011 12:04 am

Well, if this information turns out to be legit, it would be really awesome if you could target settlements or even cities with the laser, leaving ruins to be explored.
Unique ruins with different loot for every settlement... Would be good for an Evil Character's playthrough! Of course this should HEAVILY impact your Reputation and Karma, as well as your faction's reputation.


I don't know about unique ruins...craters, maybe? Toppled buildings? I don't think you're going to get the Urban Explorer vibe from places you just nuked from orbit.
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Enie van Bied
 
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Post » Fri May 13, 2011 2:48 pm

With the controller to target the laser, it would properly need a lot of energy to transmit the coordinates and produce the laser so they could have the controller run on energy cells. Also can you target just one location or can you move the laser with the controller once it is produced? I also wonder if there were any effects if you target the laser over vegas or hoover dam?
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Hayley O'Gara
 
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Post » Fri May 13, 2011 1:57 pm

It's not going to be a big giant Independence Day type laser. It's supposed to be a little bigger than a mini-nuke blast radius and hopefully two or three times as powerful. I figure it would be good as a last ditch attack against some power armored soldiers or other really powerful enemies.
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naana
 
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Post » Fri May 13, 2011 2:46 pm

I just can't wait to finally fry me some Caesar's Legion! Can't wait to see the looks on their faces and the screams of horror as a laser made purely of solar energy utterly obliterates them. :tops:
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maddison
 
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