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I activated my mods...
» Wed Mar 30, 2011 7:28 am
Like...if I were to place a giant Deathclaw in the middle of Goodsprings...activate that mod then run the game...there'd be no giant Deathclaw.
Anybody know how to fix it?
The actual mod I made was some clothes, a gun and a party hat on a shelf thing in Doc Mitchell's house.
I give up. >.>
I'll just uninstall it and play a MUCH BETTER game....Fallout 3.
(G-yen)
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