Activation & Quest Dialogue won't start...

Post » Tue Jun 19, 2012 9:59 am

Okay, so recently, my mod seems to have blown up randomly after 2 or so weeks of working on the darn thing.

First let's start with Dialogue. For some reason, although my conditions match, the quest is running, and the actor is there, he won't start the dialogue for the quest.
NPC001 (BigMan Alias) won't start Dialogue for QUEST001. The conditions are as follows:
  • GetIsAliasRef BigMan == 1
  • GetIsStage == 0
The Priority for the Topic is 50 and the branch is Top-Level. So any help would be lovely...

Now onto the activation/deactivation of References.
I have tried a multitude of ways to activate or deactivate references when the time is right (accepting a quest), but none of the script fragments I run work.

I have tried these following things:

Made the Reference a ObjectReference in the script as Marker

Marker.Enable(true)Alias_Marker.GetReference().Enable(true)Alias_Marker.TryToEnable(true)Marker.EnableNoWait()

None of those work. The Reference is Initially Disabled along with Allow Disabled for the Alias thats attached to it... Please someone help me out >.<
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Andrea Pratt
 
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Post » Tue Jun 19, 2012 12:54 am

Any help would be most appreciated.
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Tanika O'Connell
 
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Post » Tue Jun 19, 2012 12:14 pm

Bump for knowledge.
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Amysaurusrex
 
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