Add Collision to new Activators

Post » Tue Jun 19, 2012 4:38 am

I Unpacked the .BSA for meshes and took a static mesh. I used that mesh to create a NEW activator. The activator looks great and is now doing everything I want except one thing. It has no collision. It is a piece of miners scaffold that you obviously can normally stand on, but you just fall through. I can probably make a collision plane at the right place for you to walk on it, but that is kinda messy. I checked and there are plenty of other activators that have collision.

Btw this is the mesh:

wrscafguardtowerbase01.nif

thanks
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