Adding and removing keywords to an object: How?

Post » Wed Jun 20, 2012 3:17 pm

OK, I know you can have keyword properties, but are these automatically detected by HasKeyWord, or is there some special voodoo you have to do so that HasKeyWord will trigger properly?


Is the only way to do this changing an object to a form that has the keyword already, or can you "hang" a keyword on something temporarily, and remove it when you're done?
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Wed Jun 20, 2012 9:48 am

the above question is exactly what i have in mind.

so can we add and remove this critters dynamicly at runtime? or just in the ck?
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm


Return to V - Skyrim