Adding a basemant.. I dun get eet.

Post » Mon Jun 18, 2012 4:11 am

http://i.imgur.com/azFCl.jpg

What goes on either side of the stairs? I can't seem to get anything 'pretty' without clipping
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Laura Mclean
 
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Post » Mon Jun 18, 2012 4:31 am

Try rotating Wall01 and Wall02 in the object list on the left to match the rotation of the stairs.
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Eliza Potter
 
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Post » Mon Jun 18, 2012 12:53 am

Try rotating Wall01 and Wall02 in the object list on the left to match the rotation of the stairs.

I've tried that, but there are severe clipping issues.
This is what I get
http://i.imgur.com/eWN3n.jpg
http://i.imgur.com/EA33Y.jpg
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Lakyn Ellery
 
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Post » Mon Jun 18, 2012 5:00 am

Rightclick the stairs, and select "Use Info" to find a vanilla cell where the stairs were used. That way you can see how Bethesda solved the problem. My guess is that there's a angled hallway piece that they snap into.

Not at a modding computer atm, so this is off the top of my head.
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Jay Baby
 
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Post » Mon Jun 18, 2012 2:35 am

Rightclick the stairs, and select "Use Info" to find a vanilla cell where the stairs were used. That way you can see how Bethesda solved the problem. My guess is that there's a angled hallway piece that they snap into.

Not at a modding computer atm, so this is off the top of my head.

Cheers, will try.

edit:
D; http://i.imgur.com/Iiw3n.png no uses lol
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SexyPimpAss
 
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Post » Mon Jun 18, 2012 12:57 pm

anyway you can hide the clipping if its really a problem? some dressing or decoration maybe?. It's fine to have clipping (cant think of any off the top of my head but no doubt theres less than perfect alignment in various parts of vanilla skyrim) the art with level design is simply drawing the player's eyes away from the problem. If the only way to see your issue is by getting really close and deliberately looking for it, a player doing this has broken immersion on their own anyway.
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Alisha Clarke
 
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Post » Mon Jun 18, 2012 4:24 am

Are you sure you did it right? It should show up your cell at least. If it's not found anywhere else, it may be that the model isn't used anywhere because there is no good way to use it.
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Rob Davidson
 
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Post » Mon Jun 18, 2012 1:42 am

Just FYI, most basemants are separate interior cells. There's typically a Floor Stairs Down static that drops below the floor level of the ground floor. You can snap a doorway there and link it to your besemant cell.

Go into some of the existing houses that have a basemant and you'll see how it was done.
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Chloe :)
 
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Post » Mon Jun 18, 2012 1:33 am

Have you tried a snap to reference? Also, are you maybe 1 grid off on where your stairs should be to fit the wall. That corner stone wall on the upper floor looks like it may be clipping at the corner too. Does the wall fit on the other side at all or does it clip there too? I noticed last night I had put one tile a little off when I placed it from the list. This caused it to clip baddly until I did a snap to reference.
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Laurenn Doylee
 
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Post » Mon Jun 18, 2012 3:46 pm

Just FYI, most basemants are separate interior cells. There's typically a Floor Stairs Down static that drops below the floor level of the ground floor. You can snap a doorway there and link it to your besemant cell.

Go into some of the existing houses that have a basemant and you'll see how it was done.


Some do use a basemant in one (that is, no loading a new cell), but they use one of the two-story interiors matched to a one story exterior. Psychology does the rest. If you want three stories inside, then yes, this is the only way.
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Baby K(:
 
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Post » Mon Jun 18, 2012 7:50 am

In Riften I know the basemants don't usually use stone steps going down. I think they all just use ladders going down through the floor. If they building you're using doesn't have a lower floor for basemants built in, I guess just make a new cell with a trapdoor.
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naana
 
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Post » Mon Jun 18, 2012 8:03 am

Are there any CorOut pieces that would fit? It looks like something like RifRmSmBaseCorOut01 would work.
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Guy Pearce
 
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