adding new creature variants

Post » Mon Jun 18, 2012 6:12 am

Hi there,

I've created a different variety of wolf (the same as normal, but bigger...) and want it to appear in game. How do I make it appear as part of the random wildlife encounters?

Also, I want to add a few to the game, so they appear 'unleveled' as it were, rather than as part of a random, leveled encounter. Is it as easy as dropping it in a place in the world map? It just seems the 'level' lists have very few 'counts', so I'm wondering if they are used much in the game...

thanks!
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Louise Lowe
 
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Post » Sun Jun 17, 2012 4:58 pm

You need to add it into leveledlist in order for it show up in game

LCharWolf < - this is only used in a few locations so do not use that

You want to Add them into LCharAnimal*.* list..AnimalPlainsPredator for example and give it a level..
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Jerry Cox
 
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Post » Sun Jun 17, 2012 4:13 pm

also, it looks like (and this might be just NPCs), but NPC entries are made, which are actually spawn markers, these NPC markers are placed in the game world.

So, you get a levelled list usage of 1 for a NPC spawn marker, but that spawn marker is used a lot. Seems a bit long winded to me, but I'm sure it's more powerful. Kinda miss my ninja monkeys from Morrowind CS :D

I didn't notice if this is the same for creatures, but may help explain low usage counts of lists.
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Mari martnez Martinez
 
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Post » Mon Jun 18, 2012 4:48 am

Correct, instead of actual leveledlist markers like Morrowind and Oblivion Used, Fallout changed the system to use Npc Markers instead. which happen to not allow counts higher than 1 to work for my testing.

If you look under NPC - for LVLAnimal*.* these are pointed to use the leveled actors via template settings,

these are actual drop in game itself and show the usage and where they are dropped and what quest they are used in has well.

So it goes

Enc*.* (Actual Creature Itself ) are placed into
LCharAnimal*.* which are used by
LVLAnimal*.* which are placed in world
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Kelvin Diaz
 
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Post » Sun Jun 17, 2012 8:55 pm

Ah, I see. Coming mainly from MW, confused the hell out of me when I saw a levelled creature list being used by a NPC.
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GabiiE Liiziiouz
 
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Post » Mon Jun 18, 2012 12:02 am

Also If anybody needs to know how to add new variants with new meshes and textures let me know..Not that difficult to do..

Did not really see anything on the wiki about it but did not look to hard for it either..
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Alyna
 
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Post » Mon Jun 18, 2012 6:36 am

I do need to create a NewWolf Race, and an EncNewWolf, right?
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Harry-James Payne
 
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Post » Sun Jun 17, 2012 9:54 pm

Also If anybody needs to know how to add new variants with new meshes and textures let me know..Not that difficult to do..

Did not really see anything on the wiki about it but did not look to hard for it either..
I'd have thought it was the same method as MW, change the ID name, get prompted to make a new entry or rename, haven't tried.

Doubt I'll do my own creature mod, may end up using yours Corepc :D I got a feeling the CK is going to beat me :D
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Emily abigail Villarreal
 
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Post » Sun Jun 17, 2012 5:15 pm

I'd have thought it was the same method as MW, change the ID name, get prompted to make a new entry or rename, haven't tried.

Doubt I'll do my own creature mod, may end up using yours Corepc :biggrin: I got a feeling the CK is going to beat me :biggrin:

I'm doing a 'Real Wildlife - Skyrim' thing for myself. Every 'wild' creature in several age based variants from juvenile to advlt or alpha, a wide range of lore-friendly diseased variants, large number of new ingredients (so a bear is full of meat, bones, heart, eyes etc, not just pelt and claws...) and some placed families. Not sure how to add them yet...
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Daniel Holgate
 
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Post » Sun Jun 17, 2012 3:46 pm

Nedius, do you know how to use Nifskope ?

Else just making duplicate of creatures with different formid is fine, and making duplicate of creatures races has well with new formid is fine.

Probably best if I write up something for the Wiki on how to make New Creature Varations with Arma Addon / Armor - Skins -

Tools Needed Nifskiope
Texture of your Choice
Creation Kit

I learned the hardway with tessnip and skyedit...So once I got ahold of CK it is a whole lot easier..
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Tyler F
 
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Post » Sun Jun 17, 2012 5:36 pm

Also If anybody needs to know how to add new variants with new meshes and textures let me know..Not that difficult to do.. Did not really see anything on the wiki about it but did not look to hard for it either..

I have been using Armors for all of my Variants makes life so much easier when you only need 1 actor that can wear 50 armors instead of 50 actors ! :), this is going to make adding my Goblins to the world so much easier.
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Ezekiel Macallister
 
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Post » Sun Jun 17, 2012 4:33 pm

I have been using Armors for all of my Variants makes life so much easier when you only need 1 actor that can wear 50 armors instead of 50 actors ! :smile:, this is going to make adding my Goblins to the world so much easier.

Trying to figure out how they did the horse. Multiple Textures but only one Nif..Is that assigned under the Arma Addon - or via Textures Set under Misc

found it it was http://www.creationkit.com/TextureSet
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CRuzIta LUVz grlz
 
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Post » Sun Jun 17, 2012 4:00 pm

Trying to figure out how they did the horse. Multiple Textures but only one Nif..Is that assigned under the Arma Addon - or via Textures Set under Misc

found it it was http://www.creationkit.com/TextureSet

Yeah -> this is how I am doing it as well as it also lowers the volumn of .nifs' I have to keep.
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Chica Cheve
 
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Post » Mon Jun 18, 2012 2:31 am

To bad I did not know about texture set before I started making all those nif's for my creature varations has I done it the old fashioned way..nif for every single texture..Which is okay..But if need to save space I will go texture set route..have to play around with that..

I will work on a write up for Creature later tonight..Want to getting some modding done on SCA..
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Jonathan Windmon
 
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Post » Sun Jun 17, 2012 5:25 pm

To bad I did not know about texture set before I started making all those nif's for my creature varations has I done it the old fashioned way..nif for every single texture..Which is okay..But if need to save space I will go texture set route..have to play around with that..

I will work on a write up for Creature later tonight..Want to getting some modding done on SCA..

Its not that hard to convert -> I started setting up my creature variants the old way before I got the CK as well it only took an hour or so to convert over 200+ references to new creature textures.

My DL size decreased from 4 hundred MB down to only just over a hundred..... from doing it this way -> its worth it in the end no reason to bloat a DL size when there is now a vastly superior way of doing things.
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Kate Norris
 
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