New to these forums, so appologies if any mistakes in putting this topic here etc. I'm currently struggling a little to understand the file system when it comes to quest dialog, e.g., NPCs voices as linked to responses set up via Dialogue Views as part of a quest.
To give a bit of context if anyone cares; I'm experimenting with editing the vanilla dialogue soundfiles to create new lines of dialogue by mashing up existing soundfiles. Long story short I created a new line for Brynjolf as a test.
So now I'm trying to attach this externally created .wav file to a bit of dialogue in a quest. So I:
1) Create a new quest, just give it one stage etc. cause its just intended to play this dialogue and nothing more.
2) On dialogue views create a new view, call it simply "Brynjolf Test Dialogue", same for the prompt etc. that should appear in game.
3) Write Brynjolf's response text ("Not one of our own. We have no jobs in that area of Skyrim") With the condition of GetIsID Brynjolf == 1.00
4) This is where I first get a bit confused. Do I HAVE to press record at this point, even if I just record silence? So that the game creates a sound file (which I'm going to replace anyway). If so, I save this silent audio.
5) Assuming the above is correct, I now go to Data\Sound\Voice\mymod.esp\MaleUniqueBrynjolf and here's the games auto-generated file, TESTBrynjo_TESTBrynjolfCus_00000D6E_1.wav.
6) I then copy in my externally made .wav file into this folder, and rename it so my external file has the name TESTBrynjo_TESTBrynjolfCus_00000D6E_1.wav.
Clearly I'm not doing several things wrong here because I:
a) Cannot preview the soundfile (even the recorded silence before I replaced it, which should've sounded of random sounds in the house around me).
b) Do not have the option to speak to Brynjolf and say my custom line, to see if he plays any audio or not. Has my quest not started? or will it be Bethesda programming on Brynjolf thats interferring and stopping my quest dialogue from showing up? E.g. blocking dialogue or something.
If someone could point me in the right direction it would be much appreciated, because unfortunately none of the documentation really touches on what I'm doing, and the dialogue system is not exactly user-friendly.
I basically want to mod some quests into the game which will more than likely require some interaction with Vanilla characters. I'm basically testing the feasibility of this, and I've created a reasonably authentic-sounding new line for Brynjolf, I just can't work out how to get him to say it.
Many thanks!
