Ok I have the following working in the game (thanks to http://www.gamesas.com/user/523547-xepha/ )
Scriptname aadpMainCombatQuest extends Quest EVENT onInit() registerForUpdate(3) gotoState ("stuff")endEVENTSTATE stuff EVENT onUpdate() Debug.MessageBox("Hello, World!") endEVENTendSTATEHow do I change this to add a perk to all the actors?
After I can do that then I will learn to filter it just for actors that use a weapons.

