Adding scripts to actors and scripted running event issues

Post » Wed Jun 20, 2012 9:50 am

Hey guys, just looking for some sage wisdom. I recently released a mod that dynamically attaches scripts to actors and so far it's been working really well, but there's been a couple bug reports with actors during scripted events running into objects they shouldn't and getting stuck.

Is there a smart way/setting to turn off script attaching to actors during these events specifically or should I just add an exception for each one that ends up being reported?
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Raymond J. Ramirez
 
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Post » Wed Jun 20, 2012 5:11 pm

http://www.creationkit.com/States_(Papyrus) might be what you're looking for.

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Spencey!
 
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Post » Wed Jun 20, 2012 6:30 am

Thanks for the quick link and reply, I read it but I seem to not understand how this will help me determine when the quest running events are occurring. States are just referring to the script I attach correct? Or am I misunderstanding.
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Tai Scott
 
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