Adding seconds to a power every 10 levels

Post » Sun Jun 24, 2012 10:38 am

Hi everyone. Some of you by now know that I'm working on a series of mods, that adds or improves existing powers and abilities.


I'm currently trying to improve the Orcs berserker rage. By making it increase by 5 seconds every 10 levels. For example: At level 1 berserker rush lasts 10 seconds, at level 10 it lasts 65 seconds, at level 30 it lasts 70 seconds. But when I level to 10 or higher it still stays at 60 seconds. I have set up the mgef, power and conditions,


I have it pretty much setup like this.

Effect Name > Magnitude > Duration > Conditions

Berserk 1.00 60 GetLevel > 0 GetLevel <= 10
Berserk 1.00 65 GetLevel > 10 Get Level <= 20
Berserk 1.00 75 GetLevel > 20 GetLevel <= 30


It pretty much keeps going like that until level 80.
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DeeD
 
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Post » Sun Jun 24, 2012 1:01 pm

You probably need to post screenshots for any help, so people can see how you did it.
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Ymani Hood
 
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Joined: Fri Oct 26, 2007 3:22 am

Post » Sun Jun 24, 2012 1:09 pm

Hi everyone. Some of you by now know that I'm working on a series of mods, that adds or improves existing powers and abilities.


I'm currently trying to improve the Orcs berserker rage. By making it increase by 5 seconds every 10 levels. For example: At level 1 berserker rush lasts 10 seconds, at level 10 it lasts 65 seconds, at level 30 it lasts 70 seconds. But when I level to 10 or higher it still stays at 60 seconds. I have set up the mgef, power and conditions,


I have it pretty much setup like this.

Effect Name > Magnitude > Duration > Conditions

Berserk 1.00 60 GetLevel > 0 GetLevel <= 10
Berserk 1.00 65 GetLevel > 10 Get Level <= 20
Berserk 1.00 75 GetLevel > 20 GetLevel <= 30


It pretty much keeps going like that until level 80.

I did something similar but with the vampire skills. I gave them a magnitude of 0, and made a perk that increased the spell magnitude based upon their particular spellschool level.

Sorry I dont have the construction kit in front of me, so I wont be much help but here goes.

Make a perk then under the effects of that perk add another effect in there, but not under the quest or the spell tab... you need the option to the right. Scroll down and select Mod Spell Duration. Select one of the options that best fits your need, then under conditions click the spell tab and add EP_Magic Has Keyword or something like that and use the keyword thats in the Orc Frenzy skill or make one up.
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MR.BIGG
 
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