Adding some flavor to armor sets

Post » Fri Jun 08, 2012 4:29 am

So after leveling my smithing to 100 for the thousand time I was wondering what's the point of putting more points in perks other than steel.

Let me explain, besides the armor/weapon look and the slight increase in defense, the perks are useless, sure the Orc chest armor possess 6 more point in defense than it's Darwen counterpart but by the time you reach 50+ in the Smithing skill and upgrade your armors in the workbench that difference won't matter anymore...

So I was thinking about those good old Fallout 3 and New Vegas and their armors with bonuses, wouldn't adding some sort of bonus for each set make them more worth than what they are now? imagine for example a full set of Wolf armor giving +5% Crit chance or the Draedric armor giving a constant Damage DOT, and things like that... Hell, I remember someone else who was disappointed with the Dragon armors and suggested giving them a Shout reduction bonus, pretty good idea in my book.

As of right now, my newest sword & shield dude will only have one point in steel and nothing else since it will cap the maximum armor rating later on.
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Catherine Harte
 
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Post » Fri Jun 08, 2012 9:52 am

If they were smart they would've coded in a DT+DR system, given every armor a fixed DT level and let you scale the DR within limits so you couldn't wear any armor at all and have the 85% reduction.
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Amanda Leis
 
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