Adding waypoints to houses.

Post » Fri Jun 15, 2012 9:43 pm

Hello, I think it is extremely annoying to warp to some place, and then walk to my house. How come my character can remember where stupid orc towns, redoubts, caves, and other stupid places, but fails to remember where he calls home? Adding locations to houses is something that I'm sure a lot of people would like.
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Krystina Proietti
 
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Post » Fri Jun 15, 2012 6:07 pm

Hah! I really think that fast travel should have never been implemented.
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Dominic Vaughan
 
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Post » Fri Jun 15, 2012 7:25 pm

I actually prefer having to walk through town to get to my home.
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Dale Johnson
 
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Post » Fri Jun 15, 2012 3:06 pm

I tend not to use fast travel anymore but you have a very valid point. There should be markers to outside the few select homes you can buy since that is what people will be travelling to most often I would imagine.
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GPMG
 
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Post » Fri Jun 15, 2012 11:49 am

I dont fast travel to much, but when I need to go home to get potions or whatnot, it can be slightly annoying to walk through towns. (Windhelm, Solitude) With Breezehome it isn't a problem, and neither is riften. But it would be convenient to have a location to my homes.
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Adrian Morales
 
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Post » Fri Jun 15, 2012 1:50 pm

Honestly, I have to agree with the idea of fast-travelable waypoints for purchased houses. While sometimes I'll forgo fast travel just so I can wander around the woods, perhaps seeing something I didn't see before, I have little urge to wander the same town and even walk the same damn route in a town fifty-some-dozen times. Getting to my house in Whiterun is easy enough, because being dumped just inside the main gate means I've been dumped all but right in front of my house. It's actually more convenient than being dumped right outside my house at times, because I can go straight to the blacksmith, sell some stuff, then go to the house and dump whatever I declined to sell.

But other cities - no. I got tired of walking around the city in the northwest that's the stronghold for the queen of Skyrim and the Imperial legion headquarters. It just got annoying to have to walk that same route repeatedly, since I'm not just wandering around right then to experience the world, I'm walking somewhere particular with a purpose, things to do, people to see, etc., and it really would be convenient to have that part of the game automated.

The other end of the spectrum would be if there were no fast travel whatsoever, which would drastically alter the pace of the game. Enjoyable in some ways, I suppose, but at the same time it would man getting drastically less accomplished in a given amount of time. I already never play the game unless I can play for a minimum of thirty minutes, preferably more. Without fast travel I expect that anything less than an hour or ninety minutes would be useless as far as accomplishing anything in a single game session.
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DAVId Bryant
 
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Post » Fri Jun 15, 2012 10:55 pm

Todd himself mentioned this, but it isn't really a game breaker.
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Donatus Uwasomba
 
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