"Advanced Armors" seems out of place in the Smithing

Post » Fri Jun 08, 2012 1:58 am

So, you can go to the right and get all the heavy armors in succession (except plate), or you can go to the left and get the light armors...with Advanced Armors sandwiched in between. How does that make sense? If I'm going into Heavy Armor, why should I have to waste a perk for Elven smithing just to grab plate? Advanced Armors should be placed differently, like on the path to Arcane Smithing or something. That, or there should be 2 point slots for steel - first one unlocks steel, second unlocks plate and scale.
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Matt Bigelow
 
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Post » Fri Jun 08, 2012 9:51 am

I think Advanced Armors should be found before Elven Smithing :/
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Portions
 
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Post » Fri Jun 08, 2012 5:37 am

That's because they are out of place. I'd prefer a split between weapons and armor rather than light vs heavy armor, but this, like many other things, awaits the CK.
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GEo LIme
 
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Post » Fri Jun 08, 2012 2:11 am

Taking the light armor smithing perks isnt a waste, because it allows you to make the weapons also. Elven bows are pretty good early on.
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Gisela Amaya
 
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Post » Fri Jun 08, 2012 4:37 am

It would be nice if they threw steel plate it in with orc armor, so you could get it from either branch of the tree. Orc armor pretty much looks like heavy, high quality steel anyhow.

Rathelon - Elven bows (and swords, etc) are pretty good mid-game too; you have to hit Ebony on the heavy side before you can beat them!
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lydia nekongo
 
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Post » Fri Jun 08, 2012 12:04 am

Its definitely out of place, it shouldnt even exist. Steel plate should be included in the first perk, and scale...well there should be a perk for fur, leather and scale instead of "advanced armors", BEFORE elven ofc
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tiffany Royal
 
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Post » Fri Jun 08, 2012 9:29 am

I think the left paths sort of an option for people who don't know what they're entirely doing.

Since it nets you 3 heavy armors (Steel, Steel plate, and Dragonbone), while still giving you the light options and a few semi-decent weapons.

Or its just that there's 5 light armors to 7 heavies and they wanted to even them out.
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Kellymarie Heppell
 
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Post » Fri Jun 08, 2012 9:16 am

So, you can go to the right and get all the heavy armors in succession (except plate), or you can go to the left and get the light armors...with Advanced Armors sandwiched in between. How does that make sense? If I'm going into Heavy Armor, why should I have to waste a perk for Elven smithing just to grab plate? Advanced Armors should be placed differently, like on the path to Arcane Smithing or something. That, or there should be 2 point slots for steel - first one unlocks steel, second unlocks plate and scale.

+1
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Tarka
 
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Post » Fri Jun 08, 2012 1:12 am

I think the left paths sort of an option for people who don't know what they're entirely doing.

Since it nets you 3 heavy armors (Steel, Steel plate, and Dragonbone), while still giving you the light options and a few semi-decent weapons.

Or its just that there's 5 light armors to 7 heavies and they wanted to even them out.
Well, having heavy armors as craft options in the light armor tree is nice for you to gear up your companion if he favors a different armor type than you. Heavy armor side has better stuff than light armor down the branch but it makes it harder to gear up light armor companions until you take the level 100 perk.
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Nichola Haynes
 
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Post » Fri Jun 08, 2012 9:33 am

What makes less sense is that you need the ebony perk to improve some light armors like the dark brotherhood set. O_o
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Ashley Clifft
 
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Post » Fri Jun 08, 2012 4:17 am

I suspect Advanced Armors doesn't come earlier in the tree because of the relative strength of Steel Plate. I forget - how does it compare to other heavy armors? I think it's better than Dwarven, but how about Orcish?
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Valerie Marie
 
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Post » Fri Jun 08, 2012 5:42 am

What makes less sense is that you need the ebony perk to improve some light armors like the dark brotherhood set. O_o
I could swear the Dark Brotherhood Set wasn't effected by perks.
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Damned_Queen
 
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Post » Fri Jun 08, 2012 11:54 am

I suspect Advanced Armors doesn't come earlier in the tree because of the relative strength of Steel Plate. I forget - how does it compare to other heavy armors? I think it's better than Dwarven, but how about Orcish?
I think it equals Orcish, but is heavier.
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Silencio
 
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Post » Fri Jun 08, 2012 3:16 pm

I think it equals Orcish, but is heavier.

Then I suspect that's why they don't have Advanced Armors come earlier in the tree, if it's just a hair below Orcish in the scheme of things.
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Chenae Butler
 
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Post » Fri Jun 08, 2012 12:47 am

im planning a mod to change advanced armours too advanced crafts, to give light armour arm more viablity, included would be crafting arrows repostion all the fine jewllery(add in some of the ore colours to make more jewllery) along side the currently present armours and addition of clothing(tundra cotten, linen wrap, ect for crafting materials) should be good, once i figure out how to do these things lol.
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RAww DInsaww
 
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Post » Fri Jun 08, 2012 7:44 am

IMO, all of the Smithing perks are a waste except, arguably, Arcane Blacksmith, as it's possible to get any type of armor/weapon tempered to the "legendary" even without the associated perk.
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helen buchan
 
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Post » Fri Jun 08, 2012 10:07 am

Its definitely out of place, it shouldnt even exist. Steel plate should be included in the first perk, and scale...well there should be a perk for fur, leather and scale instead of "advanced armors", BEFORE elven ofc

^This. Steel should include "Steel Plate" but maybe require a certain skill level before the "plate" variety is available.

Scaled + leather armors should be it's own perk before Elven on the left side. That would allow leather armors to be improved greater... easier... which would be really nice for certain thematic builds.
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Anthony Santillan
 
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Post » Fri Jun 08, 2012 4:47 am

IMO, all of the Smithing perks are a waste except, arguably, Arcane Blacksmith, as it's possible to get any type of armor/weapon tempered to the "legendary" even without the associated perk.

But it takes something like twice as high a skill level to do so without the associated perk. At any given level of skill, you can temper armor to a much higher level with the perk than without.
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BRIANNA
 
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Post » Fri Jun 08, 2012 7:26 am


I think it equals Orcish, but is heavier.
H.dwarven:12lvl 34arm 45wgt
H.plate:18lvl 40arm 38wgt
L.scale:19lvl 32arm 6wgt
H.orcish:25lvl 40arm 35wgt
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Manuel rivera
 
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Post » Fri Jun 08, 2012 3:27 am

H.dwarven:12 lvl 34 arm 45 wgt
L.scale:19 lvl 32 arm 6 wgt
H.orcish:25 lvl 40 arm 35 wgt

What are the numbers for steel plate, though?
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Zoe Ratcliffe
 
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Post » Fri Jun 08, 2012 3:01 am

But it takes something like twice as high a skill level to do so without the associated perk. At any given level of skill, you can temper armor to a much higher level with the perk than without.

Still not worth it. My current character has 100 in smithing but zero smithing perks. When I temper my gear, I equip a necklace, ring, and gauntlets of Extreme Smithing, and that gets my gear into the "legendary" category. Using a smithing potion on top of that will further increase it's armor rating. Sure, it'd go even higher if I had the associated perks, but once you're in the "legendary" range, you're already gold. Physical enemies can scarcely dent my character and I'm a light-armor wearer.
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Naughty not Nice
 
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Post » Fri Jun 08, 2012 1:01 pm

I think Advanced Armors should be found before Elven Smithing :/

it should be below arcane smithing

cause the armor u get is HEAVY in the light tree ?!!! which is weird (and no scale armor is NOT that nice when compared to steel plate)
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NIloufar Emporio
 
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Post » Fri Jun 08, 2012 5:28 am

The issues with the Smithing Tree are more than just Advanced Armors. But that is for another thread.
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abi
 
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Post » Fri Jun 08, 2012 1:50 pm

where is the CK already :(
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Krystal Wilson
 
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Post » Fri Jun 08, 2012 5:44 am

The issues with the Smithing Tree are more than just Advanced Armors. But that is for another thread.
yeah light armour perks get the shaft, but the trees dead boring, HEY BETH how about the skill unlocks the damn armour to forge and the perks actuly do stuff like the arcane smithing perk. lets think if youd have kept in durability it would make things easier, but you could still have had perks that are interesting or tie into other trees like more pockets should have been smithing, smithed blades designed to take poison(stacks with concentrated poision perk) weight reduction, balence weapon(smithed weapons duel weild better) armour seals(smithed armour helps keep out elemental damage) on and on lol and these are just crappy rushrd ideas not 'we had a couple of years' ideas...
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Donald Richards
 
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