An adventure lost (small changes in gameplay, large conseque

Post » Wed Jun 06, 2012 4:57 pm

I disagree with many of your points. Fast travel was an annoyance in Oblivion because there was no other realistic option. In Skyrim, you have carriages and other "realistic" modes of transportarion just like Morrowind did. So basically travelling in Skyrim is like Morrowind only with an easier OPTION for certain players. I personally feel like not being able to make potions anywhere makes the game more challenging, immersive, and adventurous. I find myself flipping out when I run out of mana potions in the wildnerness, preying I can stumble across some hedge-wizard's alchemy statiom and resupply myself. It makes much more sense than making potions in the middle of the road, which requires boiling, filtration, tubing etc.

That being said, I 100% agree with your FINAL statement: a hardcoe mode. There's no reason not to have it, so long as they make it about extra-realism like in New Vegas and keep it seperate from the difficulty level.

I don't find transportation in Skyrim a great alternative to fasttravel as it is only available in 5 cities. However as a means to transport without using fastravel it is better than nothing but that wasn't my point... at all.

My point was that if you can travel from anywhere to any previously visited location (like you can in Skyrim) then you won't feel 'out there' was exploring and you never feel as if you have to make do with what equipment and potions you have left.

Not all of my characters had armorer or alchemy skills in Morrowind, for them it was even more important to prepare equipment and supplies before heading out. So that they made them stationary isnt a bug issue either. The issue is that they aren't meaningful as you can always teleport away from danger to a city and quickly return to where you left off. So it is no wonder why they removed armorer and made alchemy stationary. They serve fewer purpose then before, so one is removed and the other made more exclusive to atleast give it some purpose.

So maybe you can force yourself to completely ignore fasttravel by map. At this point I can also do that because without equipment being able to break down and with health autogenerating you can run away from each encounter, wait an hour and return victories. So its all the little things combined that decreased my enjoyment. It is the removal of armorer + fasttravel via map + auto health regeneration, etc. Each of them individually mattered little to me but Im starting to see a pattern and I fear that the adventure gameplay I very much enjoyed in Morrowind will disappear completely at some point.
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Robert Jackson
 
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Post » Wed Jun 06, 2012 5:11 am

If you don't like Bethesda's vanilla game, quit crying on forums and DL some mods later this month. Bethesda made THEIR game.

Deal with it, or mod it. No one cares about what the game didn't include that you needed so badly.
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sharon
 
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Post » Wed Jun 06, 2012 4:23 pm

If you don't like Bethesda's vanilla game, quit crying on forums and DL some mods later this month. Bethesda made THEIR game.

Deal with it, or mod it. No one cares about what the game didn't include that you needed so badly.

This is a discussion board, and I'm free to share ideas and concerns here. I've been a fan for 10 years and I'm seeing small changes to features that greatly effect the gameplay that I enjoy. I'm pointing it out in the hopes that Bethesda recognizes that some people enjoy their games for the specific reasons I mentioned and that a 'fix' is easy for them to implement.

Since you mentioned mods I get the idea that you didn't even bother to read my post.

Frankly I find your response insulting and pointless, if you have something constructive to add then feel free to do so.
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Craig Martin
 
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Post » Wed Jun 06, 2012 2:08 pm

If you don't like Bethesda's vanilla game, quit crying on forums and DL some mods later this month. Bethesda made THEIR game.

Deal with it, or mod it. No one cares about what the game didn't include that you needed so badly.

Actually *you* don't care. Many people do. We don't think we should be forced to bandage a game we payed for through mods when there are numerous bugs and development oversights that go beyond opinion and into the realm of "does this blatant issue annoy you or not". If they don't annoy you, then great. Have fun. Enjoy yourself. Be happy. But for the people who see ways this game could improve, allow us to discuss and debate our ideas. I mean, what do you care? You don't have to read this.

Anyway, I wasn't saying whether or not the alchemy system was better or worse, I was just saying that making them stationary gave ME more of a sense of immersion and realism.
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Kirsty Wood
 
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Post » Wed Jun 06, 2012 12:18 pm

How about how all the dungeons niftily lead back to the entrance....there is that one barred door from the otherside! Or a door accessible only from a ledge (why we have no levitation)
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Daniel Holgate
 
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Post » Wed Jun 06, 2012 10:00 am

Agree with the OP. I love Skyrim, but that's because I'm playing it as a dunce. I've done what I can, disabled the compass & markers etc, but there is still no real need to engage my brain for anything other than immediate tactics. When I go out on a quest, I make absolutely no provision for resources, as they're simply not needed.
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Tessa Mullins
 
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Post » Wed Jun 06, 2012 5:56 am

Don't need to remove fast travel for 'hardcoe mode' just don't use it. Plain n' simple.
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Hussnein Amin
 
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Post » Wed Jun 06, 2012 4:29 pm

With regards to the hardcoe mode I'm talking about stuff like:

- Removal of fasttravel via map
- A transportation service to and from any (large) settlement
- Allow equipment to breakdown
- No automatic regeneration of health
- You can only recover health by sleeping (on beds), and not by waiting

It isn't hard to implement for Bethesda. Just a few small changes to the gameplay but it should greatly increase my game enjoyment.

I have to disagree with alot of what you have written about Morrowind being so much more adventure/survival, as yes there was no fast travel as such, but you did have Mark/recall and the 2 spells/scroll Divine intervention and Alt???? something that when used sent you to the closest temple or cult building, which was really fast travel, just presented a little different.

I also seem to remember that you could regenerate health by waiting, but I had so many mods I am not sure if it was part of the vanilla game or a mod.

I loved Morrowind and still take a trip down memory lane every now and then, but I also love Skyrim the way it is,

If you want a survival game, then set your own rules, eg no fast travel, only carry a realistic amount in your inventory, eat meals, sleep etc etc

Thats what I do, and to be honest its alot more fun.
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Big mike
 
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Post » Wed Jun 06, 2012 3:23 am

You might be right about that. I thought it only regenerated stamina when you 'waited' and for that for health you needed a bed. However now that you mentioned it, I think you're right.

I do recall that at some point I could only regenerate stamina by waiting and that I really needed to find a bed when I was out on an adventure (besides gaining levels). Not sure why I remember this so strongly though...
You only regenerate stamina if you wait, but you don't need a bed to Rest.

But you should still make sure that, before whining about a feature that Skyrim lacks that Morrowind supposedly has, Morrowind actually has that feature.

In Morrowind, whenever I get in a losing fight, I just activate the nearest door and "Rest" until I'm fully healed, where I stand. Unless I'm too close to a town, when I just step away, and "Rest" until fully healed anyway. You didn't need beds to "Rest"

I don't find transportation in Skyrim a great alternative to fasttravel as it is only available in 5 cities. However as a means to transport without using fastravel it is better than nothing but that wasn't my point... at all.

My point was that if you can travel from anywhere to any previously visited location (like you can in Skyrim) then you won't feel 'out there' was exploring and you never feel as if you have to make do with what equipment and potions you have left.

Not all of my characters had armorer or alchemy skills in Morrowind, for them it was even more important to prepare equipment and supplies before heading out. So that they made them stationary isnt a bug issue either. The issue is that they aren't meaningful as you can always teleport away from danger to a city and quickly return to where you left off. So it is no wonder why they removed armorer and made alchemy stationary. They serve fewer purpose then before, so one is removed and the other made more exclusive to atleast give it some purpose.

So maybe you can force yourself to completely ignore fasttravel by map. At this point I can also do that because without equipment being able to break down and with health autogenerating you can run away from each encounter, wait an hour and return victories. So its all the little things combined that decreased my enjoyment. It is the removal of armorer + fasttravel via map + auto health regeneration, etc. Each of them individually mattered little to me but Im starting to see a pattern and I fear that the adventure gameplay I very much enjoyed in Morrowind will disappear completely at some point.
I've not had any of these problems. Then again, I can't bring myself to Fast-Travel unless I absolutely have to, or there's no reason not to - Like when I'm in one town, and need to store or sell my stuff in another.
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Britney Lopez
 
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Post » Wed Jun 06, 2012 2:35 am

In Morrowind you couldn't fasttravel, atleast not from any location. You could only pay for transport between populated areas.

Not quite but there were spells that were close to fast travel and they could even be used in dungeons.

Mark --> Divine/Almsivi Intervention --> Recall.

With that you could be halfway through a dungeon, realise you need to repair/got too much loot/need rest, get back to a town, repair/sell/rest as appropriate then straight back to the dungeon from where you'd left off.
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Dina Boudreau
 
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Post » Wed Jun 06, 2012 5:53 pm

I was doing some wilderness wandering in Morrowind just before Skyrim's release. As I recall, all I had to do to recover health was find a spot away from any hostiles and rest. Even so, I think I mostly agree with you.

Could still get attacked by a DB assassain and unless you'd cleared the entire cell theres no certainty that you won't be disturbed by a hostile creature.
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Kanaoka
 
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