I disagree with many of your points. Fast travel was an annoyance in Oblivion because there was no other realistic option. In Skyrim, you have carriages and other "realistic" modes of transportarion just like Morrowind did. So basically travelling in Skyrim is like Morrowind only with an easier OPTION for certain players. I personally feel like not being able to make potions anywhere makes the game more challenging, immersive, and adventurous. I find myself flipping out when I run out of mana potions in the wildnerness, preying I can stumble across some hedge-wizard's alchemy statiom and resupply myself. It makes much more sense than making potions in the middle of the road, which requires boiling, filtration, tubing etc.
That being said, I 100% agree with your FINAL statement: a hardcoe mode. There's no reason not to have it, so long as they make it about extra-realism like in New Vegas and keep it seperate from the difficulty level.
That being said, I 100% agree with your FINAL statement: a hardcoe mode. There's no reason not to have it, so long as they make it about extra-realism like in New Vegas and keep it seperate from the difficulty level.
I don't find transportation in Skyrim a great alternative to fasttravel as it is only available in 5 cities. However as a means to transport without using fastravel it is better than nothing but that wasn't my point... at all.
My point was that if you can travel from anywhere to any previously visited location (like you can in Skyrim) then you won't feel 'out there' was exploring and you never feel as if you have to make do with what equipment and potions you have left.
Not all of my characters had armorer or alchemy skills in Morrowind, for them it was even more important to prepare equipment and supplies before heading out. So that they made them stationary isnt a bug issue either. The issue is that they aren't meaningful as you can always teleport away from danger to a city and quickly return to where you left off. So it is no wonder why they removed armorer and made alchemy stationary. They serve fewer purpose then before, so one is removed and the other made more exclusive to atleast give it some purpose.
So maybe you can force yourself to completely ignore fasttravel by map. At this point I can also do that because without equipment being able to break down and with health autogenerating you can run away from each encounter, wait an hour and return victories. So its all the little things combined that decreased my enjoyment. It is the removal of armorer + fasttravel via map + auto health regeneration, etc. Each of them individually mattered little to me but Im starting to see a pattern and I fear that the adventure gameplay I very much enjoyed in Morrowind will disappear completely at some point.
