[Beta] Aezeal's Flying Fortress

Post » Sun May 27, 2012 12:09 pm

http://steamcommunity.com/profiles/76561197994963104/myworkshopfiles/


Near the Whiterun Gates you can meet someone who will set you on the path that will lead to a Floating Dwemer Fortress. The Fortress is a suitable impressive living space for the Dragonborn.

Features:

- A Floating Fortress, with large dwemer hallways in the deep and a contempory a mansion on top.

- A faithful Khajithi Steward who happens to come up with a few problems that require someone with loads of combatskills to solve

- A loyal servant in the bedroom
- A Snowy Sabrecat as potential animal follower
- 2 pet dragons
- Guardian Dwemer Spheres, Spiders and Centurions
- All crafting stations
- Loads of storage space, mannequins and plaques
- Teleports to various regions in Skyrim
- A fiery blacksmith (with fiery dog) at the forge and a dwemer centurion Chef in the Kitchen
- A training room with UNLIMITED dwarven spheres to combat if you need training
- The Dwemer combat suit (which is very much WIP, and I’m not getting progress atm)
- 2 books with background information
- A new (somewhat overpowered) fun spell and spelltomes.
- A secret room
- A divine secret

- The new dark (and lethal) dwarven armory dungeon Tincan Cave which lies below Dragonreach keep in Whiterun. The entrance of this armory is on the north-eastern slope of the Dragonsreach hill (outside the city).

- Bleachwind mine. An excavatable mine that starts as nothing but you can expand it and discover ore… and more. (reward for the first quest the Steward gives you).

PS. Tin Can Cave is a VERY though battle. I leave it there so you can return if you feel confident BUT there is a back entrance a bit higher on the slope for those low-high level characters who want to use the Fortress but for whom the main entrance is a bit too much of a challenge.


PPSfor more about the idea behind the mine:
http://www.gamesas.com/topic/1355733-wipidea-dig-your-own-mine-immersion-mod/page__fromsearch__1

TIPS:
the backentrance of Tincan cave is reached easily through
cow tamriel 7,0
User avatar
Zualett
 
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Joined: Mon Aug 20, 2007 6:36 pm

Post » Sun May 27, 2012 5:49 am

The mod has been on the workshop for sometime while I was working on it.

I now post it here because for me it works fine but from time to time get remarks about crashes (had that one-two times but after that all was OK), not working dialogue etc.

I hope that using this forum I can:

1. interest more people in my mod.
2. Get more (reproducable) feedback.

So let me know if you notice anything and let me know if you notice stuff others have mentioned already too.

Thanks in advance.
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Isaac Saetern
 
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Joined: Mon Jun 25, 2007 6:46 pm

Post » Sun May 27, 2012 5:34 pm

can you make a short video of the mod, if it does not bother you?
does the fortress move?
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Ridhwan Hemsome
 
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Post » Sun May 27, 2012 1:26 pm

is this available on nexus?
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Lakyn Ellery
 
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Post » Sun May 27, 2012 3:44 pm

nope, not available on the nexus :P
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Michelle Chau
 
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Post » Sun May 27, 2012 5:41 am

well i wont be playing it then.
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louise hamilton
 
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Post » Sun May 27, 2012 1:43 pm

Dark Ansem:
The fortress does not move, that is beyond my skills (does that airship mod fly?). I do have 3 dragon perched floating in the air that disable enable during a day so evey 8 hours they somewhat rotate around the tower.
If I'd been able to get it flying I'd sure mention it in the advertisment text.

I have no video from the mod and I don't really know how those are made. Don't the screens convince you :D.

Qwert: workshop is nice too don't be a hater.
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JeSsy ArEllano
 
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Joined: Fri Oct 20, 2006 10:51 am

Post » Sun May 27, 2012 12:32 pm

If you want more people to download your mod, you should also post it on the nexus, and post a link to it there as well.
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Sammie LM
 
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Post » Sun May 27, 2012 8:19 am

I ve not changed much on the actualy flying fortress part of the mod, but I'm working on the excavatable mine part, once I've given it an entry in the world I'll see if I can get it easily on nexus.
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Julia Schwalbe
 
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Joined: Wed Apr 11, 2007 3:02 pm

Post » Sun May 27, 2012 8:34 am

The mine is now nearly finished (need to adjust doors).

you will get it through the first quest of the steward
- allows you do dig a few spaces each day
- get a living quarters for the miners
- get a smelter
- hire more miners to dig more per day

features
- lots of ore
- some enemies
- some treasure
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Nuno Castro
 
Posts: 3414
Joined: Sat Oct 13, 2007 1:40 am

Post » Sun May 27, 2012 11:45 am

I've added a new spell

It teleports your enemies to "hell"
You can follow them there with a 2nd spell (also returns you btw).

My opinion: worth checking out :D
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Khamaji Taylor
 
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Post » Sun May 27, 2012 6:52 am

The mine is now nearly finished (need to adjust doors).

you will get it through the first quest of the steward
- allows you do dig a few spaces each day
- get a living quarters for the miners
- get a smelter
- hire more miners to dig more per day

features
- lots of ore
- some enemies
- some treasure

Great to hear, Aezeal - I like what you are doing with the excavation feature. How many can you do per day, now?

And can you wait near the entrance or do you need to exit the mine first? (you might want to add the new mining details to the OP as well)
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Krista Belle Davis
 
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Post » Sun May 27, 2012 5:09 pm

I can't get waiting inside to work. I might just make a load door to a sleeping cell so that could be fixed
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brenden casey
 
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Post » Sun May 27, 2012 8:16 am

work on this?
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Soraya Davy
 
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