Near the Whiterun Gates you can meet someone who will set you on the path that will lead to a Floating Dwemer Fortress. The Fortress is a suitable impressive living space for the Dragonborn.
Features:
- A Floating Fortress, with large dwemer hallways in the deep and a contempory a mansion on top.
- A faithful Khajithi Steward who happens to come up with a few problems that require someone with loads of combatskills to solve
- A loyal servant in the bedroom- A Snowy Sabrecat as potential animal follower
- 2 pet dragons
- Guardian Dwemer Spheres, Spiders and Centurions
- All crafting stations
- Loads of storage space, mannequins and plaques
- Teleports to various regions in Skyrim
- A fiery blacksmith (with fiery dog) at the forge and a dwemer centurion Chef in the Kitchen
- A training room with UNLIMITED dwarven spheres to combat if you need training
- The Dwemer combat suit (which is very much WIP, and I’m not getting progress atm)
- 2 books with background information
- A new (somewhat overpowered) fun spell and spelltomes.
- A secret room
- A divine secret
- The new dark (and lethal) dwarven armory dungeon Tincan Cave which lies below Dragonreach keep in Whiterun. The entrance of this armory is on the north-eastern slope of the Dragonsreach hill (outside the city).
- Bleachwind mine. An excavatable mine that starts as nothing but you can expand it and discover ore… and more. (reward for the first quest the Steward gives you).
PS. Tin Can Cave is a VERY though battle. I leave it there so you can return if you feel confident BUT there is a back entrance a bit higher on the slope for those low-high level characters who want to use the Fortress but for whom the main entrance is a bit too much of a challenge.
PPSfor more about the idea behind the mine:
http://www.gamesas.com/topic/1355733-wipidea-dig-your-own-mine-immersion-mod/page__fromsearch__1
TIPS:
the backentrance of Tincan cave is reached easily through
cow tamriel 7,0


.