» Mon May 28, 2012 8:04 pm
Okay, I give. After reading all of these posts, and after having taken the water element in consideration beforehand, I do understand the alchemy system. The problem that I had was that a potion normally would consist of a vial, not half of a pound of glass and water. I could see shots of potion during combat, but not a huge glass container, filled mostly with water. Vial, not flask.
The best argument I have read is that this does make strategy a big part of going into the world for long periods of time, taking only what you need. This is what I've been doing because I have no choice. I am not a strength-based character. I have very low health, as a mage should, but I've been killed with one swing of the axe or club enough times, that perhaps the frustration has gotten to me. A bear or mountain lion can kill me in two swings.
And the alchemy slider in terms of making potent poisons is very weak, even at level 74 in alchemy. The only potent ones to make is the lingering damage health or magika. 25 poison damage does nothing to a character who has 300 health, and you only get one shot with the bow. If I were a melee character, than making a weakness to poison followed by a 25 dmg each time, would make quick dispatching, but in my build, it doesn't make sense.
Well, such is the greatness of "choosing your own adventure."