Alduin disappointed me...

Post » Sun Jun 03, 2012 3:09 am

At first. Sorry for my poor english.

Skyrim is an epic game. I seriously fell in love with it. But there was just one thing that disappointed me the most:

Alduin

Seriously. This is the most biggest disappointment of Skyrim in my opinion. I thought that i was going to face the biggest villain in the elder scrolls history, yet he was just a regular dragon with couple unique shouts. He's melee attack's are weak (weaker than frost dragon's. Trust me. I tested this), he doesn't use any other shouts that fire/frost breath in combat (maybe he uses that meteor shower sometimes. Nothing more), and he's weaker than some other bosses. Bethesda, please. Why did you do the same mistake as you did with Dagoth Ur?

In my opinion, Alduin should be stronger. First, he's melee attacks should be as strong as/stronger than Ancient Dragon's. Second, maybe he could have one/two new shouts like Marked for Death lvl.3 or Ice Form lvl.3. And Third, maybe increasing the recharge of Dragonrend from 15 to 30 (maybe only during the fights with Alduin). That way, we could have an epic battle that we would remember for a long time.

Kalamestari_69
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Irmacuba
 
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Post » Sun Jun 03, 2012 4:52 am

Alduin was pathetic, a total anticlimix battle. It really did not feel like they even needed my character to win, those three heroes could beat him themselves. I never once felt, that Alduin or his dragons were a real threat to the world.
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Causon-Chambers
 
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Post » Sat Jun 02, 2012 9:37 pm

I completely agree, It was a HUGE let down for all of the build up it had throughout the main quest.
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louise fortin
 
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Post » Sat Jun 02, 2012 4:30 pm

The first fight against him was better then the last fight.
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April D. F
 
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Post » Sat Jun 02, 2012 5:16 pm

I have a feeling this will move to the spoiler section but anyways.

But anyways I agree, but defeating alduin should have a very noticeable resolve the same as you closing the gates in Oblivion. Of course some people for some unkown reason I cannot understand enjoy that there is no resolve and the real reason you killed Alduin in the first place still appears after he is dead.
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stevie critchley
 
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Post » Sun Jun 03, 2012 12:06 am

I have a feeling this will move to the spoiler section but anyways.

But anyways I agree, but defeating alduin should have a very noticeable resolve the same as you closing the gates in Oblivion. Of course some people for some unkown reason I cannot understand enjoy that there is no resolve and the real reason you killed Alduin in the first place still appears after he is dead.

I don't think having the dragons disappear overnight would have made much sense just because their leader died, but I would have wanted to see other effects. Like say, random encounters in the wild where we see dragons fighting each other, dragons trying to hide instead of flying around, stuff like that.
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Hope Greenhaw
 
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Post » Sun Jun 03, 2012 12:02 am

Overnight? no but unlimited dragons after the death of Alduin is ridiculous.

Hell I would be fine to start a countdown of live dragons tied into the Blades via quest line that has random encounters in it with people from town to town saying "you saved the town" as they did when you closed the gates of Oblivion.

And if you want to keep the unlimited dragon don't kill Alduin
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Elisha KIng
 
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Post » Sat Jun 02, 2012 4:38 pm

I really love Skyrim, but it seems to be full of this sort of thing. A lot of the quests have a huge build up only to end before you think they should.
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Milagros Osorio
 
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Post » Sun Jun 03, 2012 3:52 am

I'm waiting for a DLC or mod to tell me that Alduin we killed is a fake/shadow clone. The real one was waiting for the Dovahkiin to leave and all the Nord heroes to be off guard before eating them.

With no Dovahkiin to dragonrend, Alduin is actually immortal. The trio heroes seems to have lost the ability to dragonrend from what I see in the last fight.

Cue to powered up Alduin returning to Nirn and epic fight ensures.
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Jordan Moreno
 
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Post » Sun Jun 03, 2012 4:20 am

The first fight against him was better then the last fight.
This is so true. He was pathetic. I took him down in less than 30 seconds(the second time). Just saddening to me. The first time took forever becuase I used storm call level 3. Which did nothing and took forever to charge.
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Chase McAbee
 
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Post » Sat Jun 02, 2012 5:24 pm

Yep. When I was about to fight Alduin I was sure that I was going to die very easily. It didn't turn out that way. I had more trouble with Elder Dragons than I had with Alduin.
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Connor Wing
 
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Post » Sat Jun 02, 2012 10:24 pm

agreed!

I think the way then ended the game just seemed kinda a let down...

I don't think the Dragonborn should have been able to defeat Alduin...not even with the 3 heros help.

I think some sort of Quest should have been put in place to get some pieces to an amulet, and then one would have to go to a Dwemer ruin and use a machine to put it together.

Once that was done, during the final battle with Alduin, the Dragborn would have to use or break the artifact, temporarily Summoning Shor to Tamriel to do battle with Alduin, and having Shor defeat him and send him away.....

or better yet, The Dragonborn having the finding a part Lorkhan's Hearts in some underground Dwemer ruin, and perhaps the Dragonborn would have had to use Lorkhan's heart somehow...either causing an Avatar of Lorkhan to appear, or the Dragonborn somehow gaining the powers of lorkhan for a short time to doe battle with Alduin in the form of Lorkhan's Avatar...and defeating Alduin, and dispelling him from this timeline...It would make sense...I doubt Lorkhan would want to destroy Tamriel...he tricked the Aedra into creating it....
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Raymond J. Ramirez
 
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Post » Sat Jun 02, 2012 3:17 pm

I too was pretty let down by Adluin. Using Dragonrend on him made the fight over quickly, and I think I lost less than half my life fighting him. I'd force him to land, smack him around a bit, then when he was about to take off, shout Dragonrend at him again and repeat the process. This boss fight was almost as much of a let down as in Fable II (one hit and dead).
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Kari Depp
 
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Post » Sun Jun 03, 2012 12:28 am

They honestly in my opinion, should have made it a gradual thing. I mean, this is our character's prophecy and all that. If anything, we should have fought/disrupted him many times through the game, and through the DLC, and then FINALLy defeated him at the end of the absolute final DLC they release for the game.
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Stephanie I
 
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Post » Sun Jun 03, 2012 5:47 am

agreed!

I think the way then ended the game just seemed kinda a let down...

I don't think the Dragonborn should have been able to defeat Alduin...not even with the 3 heros help.

I think some sort of Quest should have been put in place to get some pieces to an amulet, and then one would have to go to a Dwemer ruin and use a machine to put it together.

Once that was done, during the final battle with Alduin, the Dragborn would have to use or break the artifact, temporarily Summoning Shor to Tamriel to do battle with Alduin, and having Shor defeat him and send him away.....

or better yet, The Dragonborn having the finding a part Lorkhan's Hearts in some underground Dwemer ruin, and perhaps the Dragonborn would have had to use Lorkhan's heart somehow...either causing an Avatar of Lorkhan to appear, or the Dragonborn somehow gaining the powers of lorkhan for a short time to doe battle with Alduin in the form of Lorkhan's Avatar...and defeating Alduin, and dispelling him from this timeline...It would make sense...I doubt Lorkhan would want to destroy Tamriel...he tricked the Aedra into creating it....


I do not know why Bethesda writers lack imagination...anyone of the scenarios you described would be better than what they used...
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Quick Draw III
 
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Post » Sun Jun 03, 2012 5:22 am

Done the mages guild yet? Don't get your hopes up for something more substantial. Skyrim is like Chinese food.
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Adam Kriner
 
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Post » Sun Jun 03, 2012 4:59 am

Done the mages guild yet? Don't get your hopes up for something more substantial. Skyrim is like Chinese food.

After finishing the College of Winterhold, I'm hoping there's DLC that could involve the Psijic Order or the Isle of Arteum. (spelling?)
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Marquis T
 
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Post » Sat Jun 02, 2012 3:52 pm

Done the mages guild yet? Don't get your hopes up for something more substantial. Skyrim is like Chinese food.
...You've never eaten a full-course, authentic chinese meal have you?

But yes, the fight was terribly anticlimatic. I had more trouble fighting off Bandit Chiefs when I was level 25 as compared to Alduin.
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Talitha Kukk
 
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Post » Sun Jun 03, 2012 2:16 am

Yes , not only was the final battle anti-climatic , but all of Sovngaarde was kind of a let down . I really think it was a missed opportunity with the limited design and level of interaction . When I first saw Kodlak and the other souls I was excited , envisioning myself heroically leading them through the fog doing battle with dragons or demons along the way .
But no , they just stood there and moaned about being lost .The whole level , short as it was , was designed well , but it could have been so much more .
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Rebecca Clare Smith
 
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Post » Sat Jun 02, 2012 11:25 pm

I completely agree, It was a HUGE let down for all of the build up it had throughout the main quest.
There was a build up? :D The quest was so short, I never got the chance to even care :D

And yeah, the fight was a let down. He had a massive hp pool, so it was a pretty long fight but in no way a challenging one...
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Jade
 
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Post » Sat Jun 02, 2012 6:22 pm

What a depressing thread.
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Trent Theriot
 
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Post » Sat Jun 02, 2012 4:16 pm

http://www.youtube.com/watch?v=8IjVzGihfPU&feature=channel_video_title

This guy beats Alduin in a matter of seconds....I felt bad for him, he was really pumped for the final showdown, the entire reason the Dragonborn exists, and then...oh...he's dead...that was easy...

I really hated the ending of the main quest, especially since, for me, I always try and complete as many sidequests and explore as much of the world as I can before I finish the main questline, essentially so I can treat the final quest as the proper 'ending' for me, but after Paarthanax just spoke to me, the dragons flew away, and I was left standing alone in the cold at the throat of the world, I....just felt really empty, like there was no point going back down the mountain, turns out there really wasn't.
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meg knight
 
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Post » Sat Jun 02, 2012 7:44 pm

I still maintain the opinion that they should never have allowed us to beat him in just the base game. Skyrim's main quest should have been an introduction to him and the dragons, and start off being more about the civil war. Midway through, dragons enter the mix, start usurping cities, taking them over with dragon priests and draugr, and the final battle is instead with Odahviing, who is leading while Alduin does other things.

Then, with each DLC/level increase, we get stronger and stronger, until the final one, where we are finally ready to stand a chance, let alone challenge Alduin. Instead, they present Alduin as nothing but a speed bump.
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Damien Mulvenna
 
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Post » Sun Jun 03, 2012 5:21 am

Overnight? no but unlimited dragons after the death of Alduin is ridiculous.

Hell I would be fine to start a countdown of live dragons tied into the Blades via quest line that has random encounters in it with people from town to town saying "you saved the town" as they did when you closed the gates of Oblivion.

And if you want to keep the unlimited dragon don't kill Alduin

Why can't there be unlimited Dragons? Alduin lead them to his goal. Yes he was Resurrecting them but after Dragons have bin Resurrected the process could get out of control. I personally like them back, I hope they are in future TES games.
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nath
 
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Post » Sun Jun 03, 2012 3:21 am

hey guys give Alduin some credit. it took 4 Dragonrend shouts to disable him and kill him.

Yes, this final battle could have come at a later time, maybe when the dragonborn turns lvl 50.
There could have been a few duels between Pathanaax and Alduin before a final show down at Sovngard.
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Causon-Chambers
 
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