This is what happens when you scale enemies to the player-character's level so players can rush through the storyline and beat it while their character is still weak.
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Honestly, I sometimes think Bethesda take this "complete player freedom" thing too far. Freedom to roam around the gameworld without running into invisible walls or locked areas? Great. Freedom to make a completely unique character that doesn't have a set personality or background? Wonderful. Freedom to avoid the main questline entirely or stop midway through without worrying about timers? Fantastic. Freedom to beat every questline and every opponent at almost any level, completely undermining the believability of the gameworld as well as the power of certain enemies? Stupid. Preventing the player-character from being able to fail is too much freedom. They should be able to fail if they're too weak, and be forced to try again later.
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Honestly, I sometimes think Bethesda take this "complete player freedom" thing too far. Freedom to roam around the gameworld without running into invisible walls or locked areas? Great. Freedom to make a completely unique character that doesn't have a set personality or background? Wonderful. Freedom to avoid the main questline entirely or stop midway through without worrying about timers? Fantastic. Freedom to beat every questline and every opponent at almost any level, completely undermining the believability of the gameworld as well as the power of certain enemies? Stupid. Preventing the player-character from being able to fail is too much freedom. They should be able to fail if they're too weak, and be forced to try again later.
i understand where you're coming from...but think about it..if you managed to get to the final battle for example, at low level without any level scaling by sheer luck, you would be fighting a pratcially invincible boss in comparison to you. you would be stuck in sovengarde, unable to level up or leave to go back to skyrim. it would be lame if you didn't have a previous save.

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