Alduin is a wimp

Post » Wed Jun 06, 2012 8:29 am

This is what happens when you scale enemies to the player-character's level so players can rush through the storyline and beat it while their character is still weak.

...

Honestly, I sometimes think Bethesda take this "complete player freedom" thing too far. Freedom to roam around the gameworld without running into invisible walls or locked areas? Great. Freedom to make a completely unique character that doesn't have a set personality or background? Wonderful. Freedom to avoid the main questline entirely or stop midway through without worrying about timers? Fantastic. Freedom to beat every questline and every opponent at almost any level, completely undermining the believability of the gameworld as well as the power of certain enemies? Stupid. Preventing the player-character from being able to fail is too much freedom. They should be able to fail if they're too weak, and be forced to try again later.

i understand where you're coming from...but think about it..if you managed to get to the final battle for example, at low level without any level scaling by sheer luck, you would be fighting a pratcially invincible boss in comparison to you. you would be stuck in sovengarde, unable to level up or leave to go back to skyrim. it would be lame if you didn't have a previous save.
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Dustin Brown
 
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Post » Wed Jun 06, 2012 7:39 am

you know what I don't get is when you firacedace him on the throat of the world he's actually a worthy foe one of the hardest fights in game for me at that time (only did mq once) but in sovangarde he was a joke
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Bambi
 
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Post » Wed Jun 06, 2012 5:57 am



i understand where you're coming from...but think about it..if you managed to get to the final battle for example, at low level without any level scaling by sheer luck, you would be fighting a pratcially invincible boss in comparison to you. you would be stuck in sovengarde, unable to level up or leave to go back to skyrim. it would be lame if you didn't have a previous save.
yes I had almost got stuck in the last quest on fallout new Vegas because I was a low level it svcked
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{Richies Mommy}
 
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Post » Wed Jun 06, 2012 9:06 am

i understand where you're coming from...but think about it..if you managed to get to the final battle for example, at low level without any level scaling by sheer luck, you would be fighting a pratcially invincible boss in comparison to you. you would be stuck in sovengarde, unable to level up or leave to go back to skyrim. it would be lame if you didn't have a previous save.

Sorry, I can't sympathize with that viewpoint at all. What ever happened to "not heading off to the final battle/point of no return, until you are sure that you're fully prepared?" Trying to fight what should essentially be a near god-like enemy at a low level or with poor preparation isn't very smart, and if that happens, the person who made that mistake should pay dearly for it.
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Holli Dillon
 
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Post » Wed Jun 06, 2012 7:18 am

Sorry, I can't sympathize with that viewpoint at all. What ever happened to "not heading off to the final battle/point of no return, until you are sure that you're fully prepared?" Trying to fight what should essentially be a near god-like enemy at a low level or with poor preparation isn't very smart, and if that happens, the person who made that mistake should pay dearly for it.

This.


I fought Alduin last night. He's no different from any other dragon I've killed so far. All he has is more health.
Bethesda... Not only are you bad at fixing your own ongoing problems, but you can't even code a boss correctly.
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latrina
 
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Post » Wed Jun 06, 2012 12:11 am

Okay, I don't understand the people who have problems with there being no "point of no return." Yeah there's no message on screen saying that everything's going to get REAL in a minute, but if you just pay a slight amount of attention to the questline, you can probably put two and two together. In Skyrim, once could assume that Sovngarde isn't somewhere you're gonna go a second time (not while you're alive anyway.) The same thing was true in Oblivion.
Spoiler
In Oblivion, the pre-req quest was to seek out and kill the leader of the Mythic Dawn in his magical Paradise realm and take the Amulet of Kings off his body so that you can stop the Oblivion Crisis. Again, pretty easy to tell that everything's gonna come to a head soon afterwards.
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Carys
 
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Post » Tue Jun 05, 2012 10:08 pm

I think they should have setup Alduin as such:

Alduin's minimum level = 35 (or any arbitrary number; basically the level where content starts to get boring :P)

If player's level > Alduin's level, then Alduin's level = player's level + 5, so Alduin will always be ahead of you.
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:)Colleenn
 
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Post » Wed Jun 06, 2012 11:47 am

I think they should have setup Alduin as such:

Alduin's minimum level = 35 (or any arbitrary number; basically the level where content starts to get boring :tongue:)

If player's level > Alduin's level, then Alduin's level = player's level + 5, so Alduin will always be ahead of you.
That's actually not a bad idea. Making it like certain Daedric quests and such that only start at a certain level. Like maybe the Blades of Greybeards can just put you on ice for a while until you level up.
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Alex Blacke
 
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Post » Tue Jun 05, 2012 9:30 pm

I'd have actually taken it a bit further. Alduin's level at minimum should have been around 40, and once the player hit 40 he should have always been between 9 and 11 levels higher. Something at least, to justify us needing the help of 3 invincible npcs.
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Daramis McGee
 
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