I will try to explain it as clearly as possible.
The final in game situation:
The player will pickup an item in the quest. Lets call it ITEM_A
There is an item placed in one of my cells. Lets call it ITEM_B
ITEM_A and ITEM_B are two references of the same base item.
Now in my Quest,
I set an Alias to ITEM_A.
I want to set an Alias for ITEM_A...
BUT my "problem" start here because i can't make a direct link to ITEM_B. I need to be able to look at ITEM_A and find from it the ITEM_B.
What i have explored so far (without final success in thoses paths) for Conditions on Alias for my ITEM_B:
Try to do a GetIsID == Id of the ITEM_A.... but it seems can't use the "parameters (uses aliases)" checkbox for that condition
Try to use Keywords , but didn t found a way to compare keyword in my condition with the one of an other item/alias
Use FormList but became a dead end very fast for my situation (or missed something)
Anyone had similar Alias situation and a solution for me ?
More complete explaination of the whole thing:
I have 14 items that i placed as decoration in my Cell but disabled.
I am trying to create a Quest that will force the player to go recover a copy of each item in random radiant locations
When the player return an item, i will remove it from his inventory and enable the version already placed nicely in my cell.
The player will be able to complete the quest 14 times to recover each item and make the decoration complete.
Instead of writing 14 clone quests, i would like to take advantage of the great systems of the Game and CK to define my Alias "on the fly" with conditions each time picking a new item (that part is in theory working even if can t test yet) and somehow set the Second Alias depending on what is inside the First one.

) or anyone see improvements
Share your way and will apply it if better than what i just explained =)