[WiPZ]Aliens vs Predator vs COURIER!

Post » Sat May 28, 2011 11:35 am

Hey there guys,this is going to be my first major mod which I plan to get started on after febuary 2011.It will be split into 3 releases,one which introduces the aliens,then the predators and finally the two of them together.Heres what I plan to do:
Aliens(1)
After 3 in game days you find a dead predator body in your ex-grave.With a 5 medicine check,you determine that the body has experienced extereme internal truama,or in other words, an object or creature has burst of of the chest, leaving a hole.Taking its broken strange weapon,you go to see a yet unnamed Followers of the Acopalypes doctor to find out what it was.He offers to try and repair it for you, and you agree.On your way out of Freeside,you are attacked by a mysterious creature(Xeno)and,after defeating it,you head back to the doctor and tell him what happened.(after this I have no ideas,any more would be helpful)although at the end I want for you to blow the hive up :flamethrower: also you fight a predalien! :blink:
Predator(2)
I was thinking that you could become an honary predator after the events of the first installment,as you single handedly(or almost if you had followers)and you get given a weapon and armour and start training.(here is where i run out of ideas for this one.)at the end you get an option to recruit a Predator too
Aliens and Predator(3)
This is where it starts to hurt.Another hive has sprung up in the Mojave and the Predators have requested your help.(need help with this,feels a bit weak)


And thats the pitch.Sorry it took so long,I kept having to do other stuff,so...I would need help with some of the scripting,and maybe some other stuff,as this is my first time.Uf you want in,please PM me or reply to this topic.
Peace,Joe :fallout:
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suzan
 
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Post » Sat May 28, 2011 8:24 pm

Predators vs. Deathclaws vs. Xenomorphs vs. Brotherhood of Steel. There, I've invented the definitive formula for awesomeness! But on a serious note, good luck with this, sounds cool. Have you ever played Aliens vs. Predator 2, by any chance? That was an awesome game, and you could probably model some of the combat situations etc. on the way that game plays.
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Charlotte Lloyd-Jones
 
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Post » Sat May 28, 2011 9:26 pm

Sounds great. Although, I'd suggest if your having a medicine check, add in say a medicine 50 check, you determine something burst out of the chest, while the person was still living.

For oblivion there was a zombie mod that started off with a single infected, from there it simulated a disease outbreak. Mostly using scripts in the background. Idea being the plague starts off small, but as time grows, the danger grows with you.
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Bad News Rogers
 
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Post » Sat May 28, 2011 8:27 pm

Predators vs. Deathclaws vs. Xenomorphs vs. Brotherhood of Steel. There, I've invented the definitive formula for awesomeness! But on a serious note, good luck with this, sounds cool. Have you ever played Aliens vs. Predator 2, by any chance? That was an awesome game, and you could probably model some of the combat situations etc. on the way that game plays.

No,what were they like?were they anything like the recent game?

Sounds great. Although, I'd suggest if your having a medicine check, add in say a medicine 50 check, you determine something burst out of the chest, while the person was still living.

For oblivion there was a zombie mod that started off with a single infected, from there it simulated a disease outbreak. Mostly using scripts in the background. Idea being the plague starts off small, but as time grows, the danger grows with you.

I put in a 5 medicine check as people may not have the 50 medicine you suggest,but i suppose that they could level it up.It is nessecery to the quest starting though,so maybe a 30?And do you remember this script?it would be very useful...
:thumbsup: thank you for all these ideas,they are very helpful.always nice to see what the consumer wants.
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Jake Easom
 
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Post » Sat May 28, 2011 10:33 pm

From http://www.tesnexus.com/downloads/file.php?id=19086

If you own oblivion you can use its editor to crack it open, Alas I uninstalled my oblivion so I cant do it. Although I am sure some other folks here have a dusty copy on their hard drive. Anyhow at the very least, the link should give you a few ideas on where to take the mod :-)
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Sudah mati ini Keparat
 
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Post » Sat May 28, 2011 9:38 am

From http://www.tesnexus.com/downloads/file.php?id=19086

If you own oblivion you can use its editor to crack it open, Alas I uninstalled my oblivion so I cant do it. Although I am sure some other folks here have a dusty copy on their hard drive. Anyhow at the very least, the link should give you a few ideas on where to take the mod :-)

thanks,gave me some ideas on how this will grow.
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anna ley
 
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Post » Sat May 28, 2011 12:38 pm

Anyhow it really depends on how fancy you want to get with this. I'd recommend using an exponential growth formula. It'd fulfill the weak start while progressively getting harder(Oh my god a use for college algebra?!). http://en.wikipedia.org/wiki/Exponential_growth#Basic_formula probably have to tweak the formula a wee bit to get the scripting to handle it.

If you could get face huggers into the game, it'd be really neat as well. Take a look at http://www.tesnexus.com/downloads/file.php?id=24197 if that person used 100% custom stuff, it might be worth seeing if you can get ahold of it.

Pulse rifles would be neat http://www.fallout3nexus.com/downloads/file.php?id=7476

If you ask around mod detectives thread in fallout 3, there was a series of combat armor that looked exactly like the movie one. Even had hick's name on it if I recall right.
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Amy Smith
 
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Post » Sat May 28, 2011 8:18 am

Anyhow it really depends on how fancy you want to get with this. I'd recommend using an exponential growth formula. It'd fulfill the weak start while progressively getting harder(Oh my god a use for college algebra?!). http://en.wikipedia.org/wiki/Exponential_growth#Basic_formula probably have to tweak the formula a wee bit to get the scripting to handle it.

If you could get face huggers into the game, it'd be really neat as well. Take a look at http://www.tesnexus.com/downloads/file.php?id=24197 if that person used 100% custom stuff, it might be worth seeing if you can get ahold of it.

Pulse rifles would be neat http://www.fallout3nexus.com/downloads/file.php?id=7476

If you ask around mod detectives thread in fallout 3, there was a series of combat armor that looked exactly like the movie one. Even had hick's name on it if I recall right.

Thanks. :thumbsup:

Okay,what I was thinking now was that the Facehuggers could carry the "virus" and infects the wastelanders(exept for you,unless you play hardcoe)and essential quest characters(who go to a holding interior cell),and all companions(are immune,but can still be killed by them on hard core).Now,afetr a couple of days as an "infected",they then do a special animation thing where a chestbuster pops out.If anyone can help me with this I would be grateful.This chestburster changes into a full alien after a few more days,giving you a few days to get barricades up.At the start of an invasion,bodies will show up that give evidence you can use to convince the towns people.At the start,they only come out at night,but as their numbers swell they will start coming out in the day too.

An extra for the mod is full invasion mode in which you deal with a Wasteland wide crisis,and is not recommended for you full save game as you hold out for as long as possible.

In the full mod,Predators also have an extra apparal which provides a permanent stealth boy type effect(glasses),rendering you invisible.Wild Wastelanders will have access to Hick's armour and a state of the art Pulse Grenadier rifle,and also there is a new perk for all which increases damage against all Xenos.Please give me any advice you can think of for this mod as I hope to make it good for everyone,not just the few.
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Smokey
 
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