What abilities would you guys pick to make a character who is effective at all 4 classes?
You see, I've been bouncing around recently. All my builds (I use the same character and respec) have been dual spec, and up until the new top ranks, I have always been an Operative primarily and then another class as secondary, mostly soldier, sometimes engineer, and for a short achievement grabbing time - medic too. I think we can all agree, that so long as you're playing with decent people a dual spec is the best build pattern because you get the most out of two classes with the new level cap and also a hefty amount left over for Universal abilities too.
However, now that the game is maturing, I find myself switching classes much more often. There's not enough medics, we need more mines, I'm always out of ammo with no one around, we need someone to Hack who has their head on, etc. etc. Now I know that sounds like a moan, and it is primarily, we've all been there getting frustrated when you need to switch to a class you have no specs for because you're lacking in that area and you just have to pull your trousers up and sort it out yourself. So rather than moan, I want to try out an all-star character build.
At the moment, I have a very strong emphasis on explosives. My dual spec soldier/engineer has all the grenade related abilities, no turrets but all mines, all grenade types but no AP rounds, and all the supply related abilities. This is because at the moment I'm really enjoying playing with the Lobster and a Pistol (setting myself up for success there eh?). Without changing weapons too often we can set up an all star class together, because I need some input from you guys.
My current thoughts are:
(Actually, I need to leave now, will edit in the rest of the list later, but share your thoughts guys and I'll finish off the fancy list bit when I get back)
Universal
- Grenade Shooting
- Combat Intuition
- Sense of Perspective
- Downed Fire
- Battle Hardened
- Sprinting Grenade
- Resupply Rate Increase
- Tactical Scanner
- Supply Max Increase
- Sprinting Reload
- Silent Running
Soldier
- Flashbang
- Kevlar
- Grenade Damage +
- Grenade Mastery
- Extra Magazine
- Napalm
- AP Rounds
- Scavenge
- Grenade Radius +
- Satchel Charges
Medic
- Metabolism
- Speed Boost
- Lazarus Grenade
- Adrenaline Boost
- Transfer Supplies
- Improved Life
- Field Regen
- Increase Supplies
- Increase Supplies +
- Self Ressurection
Engineer
- Gear Head
- Command Post Upgrade
- Extra Landmine
- Nerves of Steel
- Light Turret
- Medium Turret
- Gatling Turret
- Pyro Mines
- Extra Kevlar
- Weapon Buff +
Operative
- Comms Hack
- Hack Turret
- Control Turret
- EMP Grenades
- Firewall Command Post
- Sticky Bomb
- Control Turret
- UAV
- Homing Beacon
- Caltrop Grenades
- Cortex Bomb
