1. intense training - +1 strength - (required for sniper rifles) level 2
2. Rapid Reload - agil 5, guns 30 - required level 2
3. Educated, required level 4, intel 4
4. Run 'n Gun - guns 45 required level 4
5. Bloody mess - required level 6
6. Hand Loader - repair 70, required level 6
7. Shotgun Surgeon - guns 45, level 6
8. Cowboy - guns 45, melee 45, level 8
9. Quick Draw - agility 5, level 8
10. Finesse - required level 10
11. Adamantium Skeleton - level 14
12. Jury Rigging - repair 90, level 14
13. Better Criticals perception 6, agility 6, level 16
14. Weapon handling - strength under 10, level 16
15. Optional, but I went with Fast Metabolism , required lvl 12 for +20% stimpack heal bonus if u choose low medicine which I might.
Traits-
Small frame +1 agility.
Built to Destroy
STRENGTH 4 - +1 merchant 5 - perk intense training +1 strength, 6 (required for big guns with weapon handling)
PERCEPTION 5 - +1 merchant 6 (required for better criticals)
ENDURANCE 5
CHARISMA 1 -
INTELLEGENCE 10
AGILITY 8 - +1 merchant + small frame = 10
LUCK 7 - +1 merchant 8
Armor increase, merchant. = 5 implants with 5 endurance.
As for stats, still working out the numbers but its based on the 15th last perk you choose. but so far
Guns 100
Repair 100
melee 45
Anyone else think this is a good build so far for pure guns? Any questions feel free to ask me if its a bit confusing lol.
