Alternatives to Wars in Skyrim IV ?

Post » Wed Jun 20, 2012 5:57 am

Are there better alternatives to

Wars in Skyrim IV

which works with WARZONES - Civil Unrest?

I'm tired of this half italian, half english mess and on top of that some esp being old 4.4, some 4.5 and some not working at all.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Wed Jun 20, 2012 5:42 am

I've not had any problem running the two together. The language issue is quite annoying, though. There is a new version up on nexus today.
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Wed Jun 20, 2012 1:50 am

It wasn't my question if one has an issue running these two together. My question was if there's a better alternative out there to Wars in Skyrim IV.
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Wed Jun 20, 2012 12:07 am

You have a few excellent options available:

http://skyrim.nexusmods.com/downloads/file.php?id=69 by Corepc

http://skyrim.nexusmods.com/downloads/file.php?id=9778 by Nedius

http://skyrim.nexusmods.com/downloads/file.php?id=9694 by Dogtown1


And, personally, I would go with http://skyrim.nexusmods.com/downloads/file.php?id=12479 by bigmagy1981 rather than Warzones. I plan to use an Occupy Skyrim/Skyrim Monster Mod combo in my next game.
User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Wed Jun 20, 2012 8:21 am

Are there better alternatives to

Wars in Skyrim IV

which works with WARZONES - Civil Unrest?

I'm tired of this half italian, half english mess and on top of that some esp being old 4.4, some 4.5 and some not working at all.
Pluto's Improved Skyrim Experience - more spawns, harder enemies, overhauled enemy AI
http://skyrim.nexusmods.com/downloads/file.php?id=1269
Random Encounters - adds different random encounters from vanilla: Vampires, Falmers, Werewolves, Dwarven Spiders, Spheres, Centurion, etc.
http://skyrim.nexusmods.com/downloads/file.php?id=11836
Occupy Skyrim - adds more NPCs to random encounters
http://skyrim.nexusmods.com/downloads/file.php?id=12479
Balanced Magic - designed to balance the game's magic spells - make the spells do damage and consume mana appropriate to your magic perks, and lessens the effect of abusive perks like the 100% stagger change of the 'Impact' perk. It also affects enemy mage NPCs, making them more challenging
http://skyrim.nexusmods.com/downloads/file.php?id=2275

Creature mods to check out:
Real Wildlife - Skyrim
http://skyrim.nexusmods.com/downloads/file.php?id=9778
Skyrim Creatures Alive
http://skyrim.nexusmods.com/downloads/file.php?id=69
Realistic Animals and Predators (not compatible with Skyrim Monster Mod on my installation)
http://skyrim.nexusmods.com/downloads/file.php?id=10175
Skyrim Monster Mod
http://skyrim.nexusmods.com/downloads/file.php?id=9694

You might want to use http://skyrim.nexusmods.com/downloads/file.php?id=1840 to create a 'Bashed Patch' that will combine the changes that all those mods do. Otherwise, the last loaded mod will override earlier ones in case of conflicts.
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Wed Jun 20, 2012 8:38 am

I'm pushing it again. Since Wars in Skyrim shut down as of yesterday/today, I'm looking for a mod or combination of mods which do what WiS did as closely as possible.

None of the mods Galacticninja suggested do what WiS did. Anybody got anything?
User avatar
Alina loves Alexandra
 
Posts: 3456
Joined: Mon Jan 01, 2007 7:55 pm

Post » Wed Jun 20, 2012 2:14 pm

I'm pushing it again. Since Wars in Skyrim shut down as of yesterday/today, I'm looking for a mod or combination of mods which do what WiS did as closely as possible.

None of the mods Galacticninja suggested do what WiS did. Anybody got anything?
Oooh removed from nexus...any idea as to why?
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Wed Jun 20, 2012 2:18 am

I'm pushing it again. Since Wars in Skyrim shut down as of yesterday/today, I'm looking for a mod or combination of mods which do what WiS did as closely as possible.

None of the mods Galacticninja suggested do what WiS did. Anybody got anything?

Here's the thread on the Nexus: http://forums.nexusmods.com/index.php?/topic/636703-war-in-skyrim-mod-offline/

Apparently he just burned out of modding and removed everything instead of leaving it up for somebody to take over...
User avatar
Jonathan Egan
 
Posts: 3432
Joined: Fri Jun 22, 2007 3:27 pm

Post » Wed Jun 20, 2012 1:28 pm

Hmm that's to bad, there was a lot of potential there for this mod as well. Guess I'll also be looking for some replacements since the mods abandoned it's pointless using it.
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Wed Jun 20, 2012 4:14 am

Really? He deleted the mod rather then letting someone take over it? That seems a little foolish but it was his mod... Wars of Skyrim was cool but I think the scope of what he was trying to do without perfecting and improving upon the main concept got a bit too jumbled... He was working on implementing too many concepts at once, some of them very random and it turned into a bit of a mess with a lot of bugs and balancing issues. Would have been a lot better if he just narrowed the scope of his work and focused on the original idea.
User avatar
Chica Cheve
 
Posts: 3411
Joined: Sun Aug 27, 2006 10:42 pm

Post » Wed Jun 20, 2012 6:05 am

Thanks for all the suggestions here! I've managed to grab a few like Occupy Skyrim and Balanced Magic among others. It's a shame as I was really looking forward to donwloading WIS IV but the mod author disabled it...
User avatar
kitten maciver
 
Posts: 3472
Joined: Fri Jun 30, 2006 2:36 pm

Post » Tue Jun 19, 2012 10:41 pm

If I want a feature like WiS' Bloodcoins ESPs (more frequent cell/enemy respawns), are there other, updated mods that can do this?


None of the mods Galacticninja suggested do what WiS did. Anybody got anything?
There are no mods that did "what WiS did". It's a very big mod that did a lot of unique things.
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Wed Jun 20, 2012 1:33 pm

Which is why I asked for either A mod or a COMBINATION of mods.
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Wed Jun 20, 2012 7:27 am

This http://skyrim.nexusmods.com/downloads/file.php?id=12479 looks interesting. So does http://skyrim.nexusmods.com/downloads/file.php?id=13399, but I think they may be doing double duty.

Any thoughts? I've already got Creatures Alive, UnleveledWorld, and Real Wildlife .... Would Monster Mod also be too much .... I wonder? Maybe too FCOMish.

Bashed patch of course.
User avatar
kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Tue Jun 19, 2012 11:56 pm

This http://skyrim.nexusmods.com/downloads/file.php?id=12479 looks interesting. So does http://skyrim.nexusmods.com/downloads/file.php?id=13399 Any thoughts?
Well, as I mentioned earlier, I use Occupy Skyrim and Skyrim Monster Mod in my game. I love this combination. Occupy Skyrim handles much of the NPCs and SkyMoMod handles much of the creatures and they complement each other extremely well.

I haven't tried Skyrim Alive so I'm not qualitifed to talk about that mod. Real Wildlife is an excellent mod and I like a good many of its features but I already felt there were too many non-hostile animals in vanilla Skyrim. It seemed to me as though there were small armies of rabbits and goats and elk underfoot practically everywhere I went. I'm just not excited about adding more, no matter how well-executed the mod. I'm not a fan of unleveled enemies so Creatures Alive doesn't appeal to me.

In short, for me, Occupy Skyrim and SkyMoMod is a near-perfect team of mods. If you're thinking about Occupy Skyrim, I highly recommend it.
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Wed Jun 20, 2012 7:04 am

If I want a feature like WiS' Bloodcoins ESPs (more frequent cell/enemy respawns), are there other, updated mods that can do this?



There are no mods that did "what WiS did". It's a very big mod that did a lot of unique things.

Take a look at this. many timescale options.

http://www.skyrimnexus.com/downloads/file.php?id=3084
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

Post » Wed Jun 20, 2012 1:56 pm

You're really going to have to specify what things from WiS you want, given how large and unfocused it was.

One mod which hasn't been mentioned here yet, though, which will help if you're looking for "more spawns", "greater variation in spawns", and/or "more variety in opponents' spells": http://www.gamesas.com/topic/1358271-wiprel-asispise-successor/
User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Wed Jun 20, 2012 8:56 am

I'm pushing it again. Since Wars in Skyrim shut down as of yesterday/today, I'm looking for a mod or combination of mods which do what WiS did as closely as possible.

None of the mods Galacticninja suggested do what WiS did. Anybody got anything?

There are no mods that did "what WiS did". It's a very big mod that did a lot of unique things.
Which is why I asked for either A mod or a COMBINATION of mods.

Which is exactly what I tried to post - which you claimed that "did none of what WiS did":

Pluto's Improved Skyrim Experience - more spawns, harder enemies, overhauled enemy AI
http://skyrim.nexusmods.com/downloads/file.php?id=1269
Random Encounters - adds different random encounters from vanilla: Vampires, Falmers, Werewolves, Dwarven Spiders, Spheres, Centurion, etc.
http://skyrim.nexusmods.com/downloads/file.php?id=11836
Occupy Skyrim - adds more NPCs to random encounters
http://skyrim.nexusmods.com/downloads/file.php?id=12479
Balanced Magic - designed to balance the game's magic spells - make the spells do damage and consume mana appropriate to your magic perks, and lessens the effect of abusive perks like the 100% stagger change of the 'Impact' perk. It also affects enemy mage NPCs, making them more challenging
http://skyrim.nexusmods.com/downloads/file.php?id=2275

Creature mods to check out:
Real Wildlife - Skyrim
http://skyrim.nexusmods.com/downloads/file.php?id=9778
Skyrim Creatures Alive
http://skyrim.nexusmods.com/downloads/file.php?id=69
Realistic Animals and Predators (not compatible with Skyrim Monster Mod on my installation)
http://skyrim.nexusmods.com/downloads/file.php?id=10175
Skyrim Monster Mod
http://skyrim.nexusmods.com/downloads/file.php?id=9694

You might want to use http://skyrim.nexusmods.com/downloads/file.php?id=1840 to create a 'Bashed Patch' that will combine the changes that all those mods do. Otherwise, the last loaded mod will override earlier ones in case of conflicts.

Now, do you really want mod suggestions or not? Or did you try at least one of the above mods? How did you come to the conclusion that they do none of what WiS did?
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Wed Jun 20, 2012 5:55 am

This http://skyrim.nexusmods.com/downloads/file.php?id=12479 looks interesting. So does http://skyrim.nexusmods.com/downloads/file.php?id=13399, but I think they may be doing double duty.

Any thoughts? I've already got Creatures Alive, UnleveledWorld, and Real Wildlife .... Would Monster Mod also be too much .... I wonder? Maybe too FCOMish.

Bashed patch of course.
I really recommend you to at least try Monster Mod. It adds a great variety of new creatures and is always being updated.
And I agree with Pseron, MoMod and Occupy Skyrim are perfect together, you should try both of them!
User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Wed Jun 20, 2012 9:32 am

The skyrim monsters mod is really really creepy....and lore breaking.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Wed Jun 20, 2012 11:00 am

Here we go:


Main Mods:

-> http://skyrim.nexusmods.com/downloads/file.php?id=9694 as main mod
-> http://skyrim.nexusmods.com/downloads/file.php?id=9778
-> http://skyrim.nexusmods.com/downloads/file.php?id=13102 (some overlaps with SkyMoMod)


Additional spawns:

-> http://skyrim.nexusmods.com/downloads/file.php?id=11836 - adds new encounter zones in exteriors | configurable through console | your choice what will spawn
-> http://www.gamesas.com/topic/1358271-wiprel-asispise-successor/page__view__findpost__p__20482321 - changes spawnrates, adds new spells (yes it also imports spells from midas or phenderix) and changes the enemy hight scaling
-> partial http://skyrim.nexusmods.com/downloads/file.php?id=1269 - increased spawns, npc and ai edits and sneak tweaks


Food for ASIS:

-> http://skyrim.nexusmods.com/downloads/file.php?id=8451
-> http://skyrim.nexusmods.com/downloads/file.php?id=3413
-> http://skyrim.nexusmods.com/downloads/file.php?id=5898


To make it a little bit harsher:

-> http://skyrim.nexusmods.com/downloads/file.php?id=8029 - highly recommend the infected part | harsher enemy poisons and diseases - may consider the vendor speech part as well
-> http://http://skyrim.nexusmods.com/downloads/file.php?id=601 - optional part provides increased fall damage
-> http://skyrim.nexusmods.com/downloads/file.php?id=11941
-> http://skyrim.nexusmods.com/downloads/file.php?id=2700, http://skyrim.nexusmods.com/downloads/file.php?id=5485 or http://www.gamesas.com/topic/1362399-duke-patricks-heavy-weapons-combat-mod/page__st__30__p__20576841__hl__duke__fromsearch__1#entry20576841


So called "Bloodcoins":

->http://skyrim.nexusmods.com/downloads/file.php?id=3084


MUST HAVE: http://oblivionworks.svn.sourceforge.net/viewvc/oblivionworks/Programs/Wrye%20Bash/ - latest svn build for new loadorder system support and http://skyrim.nexusmods.com/downloads/file.php?id=6
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Wed Jun 20, 2012 9:53 am

You're really going to have to specify what things from WiS you want, given how large and unfocused it was.

One mod which hasn't been mentioned here yet, though, which will help if you're looking for "more spawns", "greater variation in spawns", and/or "more variety in opponents' spells": http://www.gamesas.com/topic/1358271-wiprel-asispise-successor/

I'm specifically looking for alternatives to WIS - Lore Friendly / Dark Rainbow.esp and WIS - Heros and Villains.esp.
User avatar
Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Tue Jun 19, 2012 11:33 pm

I'm also interested in this to. Generally looking for the features like more spawns of people having a little war, and more enemies.

WiS being a dead mod seems silly to keep using it, especially since it has problems, and is super unbalanced. I exited whiterun the other day, and was immediately annihilated by a Cyclops... outisde the door to whiterun lol. A bit unbalanced.
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Wed Jun 20, 2012 12:08 am

It's a shame for WIS as Version 1.5 was quite balanced. It didn't have the heroes and villains or giant rock crabs killing everything.

Then I believe version 4 came and everything went out of control.
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Tue Jun 19, 2012 10:58 pm

There are 4 plugins in WIS that I really, really like...
  • Stealth Troubles - If you attack enemies in stealth mode, NPC's search for you for 2 minutes (in vanilla its's only 15-30 sec) and sneaking in sunlight is twice as difficult then vanilla.
  • Double fall damage - Adds realism IMO, the vanilla values is BS. [EDIT: found a substitute: http://skyrim.nexusmods.com/downloads/file.php?id=601 as optional file]
  • Race - change the height of all NPC's; very good and lore friendly.
  • Waters Wars - NPCs can swim. Water is not a "sanctuary" anymore. However, undead and Trolls fear the water so they don't swim.
I cannot find any replacement mod for this four three plugins. Do you, folks, think that is safe to continue with the plugins in my gameplay without the main file (WiS) or I have to let go this plugins either?...
User avatar
Alister Scott
 
Posts: 3441
Joined: Sun Jul 29, 2007 2:56 am

Next

Return to V - Skyrim