Always wondered how they bleed 8(

Post » Thu Jun 07, 2012 7:40 am

Riddle me this batman, how the hell can skeles and undead corpses hundreds of years old Bleed? Seems like this could be any easy fix for a modder, just show some dusty emission graphic when you hit these mob types with a weapon, the bloods idiotic and not working for me... :drag:
time for another Mead.. :foodndrink:
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Trevor Bostwick
 
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Post » Thu Jun 07, 2012 3:39 am

That's not blood is just kool aid.

Being serious know, yeah, is kinda weird but I don't pay too much attention to that.
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SexyPimpAss
 
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Post » Thu Jun 07, 2012 12:47 pm

It's Bone Marrow?
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Laura Hicks
 
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Post » Wed Jun 06, 2012 11:36 pm

Blood vessles and cells have been found in dinosaur fossils. It's rare but it has happened.
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Saul C
 
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Post » Thu Jun 07, 2012 10:31 am

Blood vessles and cells have been found in dinosaur fossils. It's rare but it has happened.
Do you see any Dinosaurs in Skyrim?
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Strawberry
 
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Post » Thu Jun 07, 2012 8:44 am

Do you see any Dinosaurs in Skyrim?


Not a dinosaur but Mammoths are prehistoric, and Dragons are close enough :D.
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katie TWAVA
 
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Post » Thu Jun 07, 2012 1:31 am

Do you see any Dinosaurs in Skyrim?

:clap:
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Eileen Müller
 
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Post » Thu Jun 07, 2012 4:02 am

I could maybe see Draugr bleeding. . . I mean, technically there might be some preserved blood in their tissue, but I don't see how bleeding would actually hurt them, as they are, of course, already dead.
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how solid
 
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Post » Thu Jun 07, 2012 3:30 am

Riddle me this batman, how the hell can skeles and undead corpses hundreds of years old Bleed?...

I think it's because of magic.

Not a dinosaur but Mammoths are prehistoric, and Dragons are close enough :biggrin:.

Saber Tooths (Saber Teeth?) are also prehistoric. Unfortunately no dinosaurs, but Oblivion and Morrowind had Daedroths which were pretty close. But I digress.
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Alexandra walker
 
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Post » Thu Jun 07, 2012 3:18 am

I think it's because of magic.



Saber Tooths (Saber Teeth?) are also prehistoric. Unfortunately no dinosaurs, but Oblivion and Morrowind had Daedroths which were pretty close. But I digress.

Interesting reply...
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Jeff Turner
 
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Post » Wed Jun 06, 2012 10:32 pm

I for one, do not believe that they are just skeletons. I believe their flesh is simply invisible.
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Emily Rose
 
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Post » Thu Jun 07, 2012 5:47 am

I for one, do not believe that they are just skeletons. I believe their flesh is simply invisible.

OK? :blink:
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RaeAnne
 
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Post » Thu Jun 07, 2012 5:25 am

You can pretend it's mead. After all they were great drinkers in life.
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Dragonz Dancer
 
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Post » Thu Jun 07, 2012 4:32 am

You're playing a game with Zombies, magical moving skeletons, dragons and talking dogs. And you question how there could be blood in said zombies? Well It's easy it's magic.
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Jessica Raven
 
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Post » Wed Jun 06, 2012 11:57 pm

You can pretend it's mead. After all they were great drinkers in life.

AMEN! I drink to that! :foodndrink:
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sharon
 
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Post » Thu Jun 07, 2012 1:35 am

Yup. Should be dust that flies form them when you hit them with a hammer, not blood. I'm sure there will be (or already is) a mod for that.
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Tamara Dost
 
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Post » Thu Jun 07, 2012 11:24 am

Oh snap!

You don't mind all manners of weird crap like... DRAGONS and MAGIC, and UNDEAD in the first place, but you question the validity of an attack effect that applies to everything regardless of it's status as a living being.

That's a very logical thing to do. Very.
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YO MAma
 
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Post » Thu Jun 07, 2012 4:47 am

Let's add a little Arkham Horror to the mix.

You realize Draugr shouldn't bleed. That isn't their blood. It's yours. Lose 2 stamina. Roll a will check. If you fail, lose 1 sanity. If you're driven insane, you're lost in time and space, somewhere under Alduin's armpit.
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NO suckers In Here
 
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Post » Thu Jun 07, 2012 8:52 am

you can argue that there's more than enough things that cant be natural, but he does have a point, hitting a skeleton should not result in blood all over the place.

you kinda need more justification than "its magic" reanimating corpses isnt a new concept, neither are dragons, and both have been written about and explained several times, but I have yet to read about bleeding skeletons in an actual book....
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Rhysa Hughes
 
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Post » Thu Jun 07, 2012 5:57 am

Let's add a little Arkham Horror to the mix.

You realize Draugr shouldn't bleed. That isn't their blood. It's yours. Lose 2 stamina. Roll a will check. If you fail, lose 1 sanity. If you're driven insane, you're lost in time and space, somewhere under Alduin's armpit.

there we go! this would totally explain it :P I love arkham horror :D
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Lexy Corpsey
 
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Post » Wed Jun 06, 2012 9:40 pm

you can argue that there's more than enough things that cant be natural, but he does have a point, hitting a skeleton should not result in blood all over the place.

you kinda need more justification than "its magic" reanimating corpses isnt a new concept, neither are dragons, and both have been written about and explained several times, but I have yet to read about bleeding skeletons in an actual book....

Thanks Tine, thought i was going mad there for a moment
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Cameron Wood
 
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Post » Wed Jun 06, 2012 10:50 pm

Yup. Should be dust that flies form them when you hit them with a hammer, not blood. I'm sure there will be (or already is) a mod for that.

Whew!. Im not alone thanks Matt! :cool:
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xemmybx
 
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