@SD and Bethesda: Source of FoV Problem

Post » Fri May 27, 2011 6:39 am

I'm sure you guys realized, but last night i found out why the fov breaks. Or what causes it at least.
First off, i'd like to thank you guys for keeping the p2p option in. It lets me and my buddies make a private room and test everything possible about the game itself (for competitive means) while we still don't have a server yet.

Although i've only done it once, may i also say that someone from california connected to my p2p server (we both have fios though) and latency was honestly not much different than if i were to connect to a cali server. Although the ammont of people connected was low, that's still pretty impressive. /applaud

Essentially, the fov is serverside. If the server's fov is at 100, for example, and a player connected to the server put their fov at 100, they do not get the SMART fov glitchy whatever feeling (you know what i mean). So, even if th server's fov was at 100 and you were at default, you would get that glitchy feeling too (instead it zooms out to 100 and back to 70).

Just thought this would help SD (not likely since they probably already know) and others realize what's causing this.
User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Fri May 27, 2011 2:21 am

the latency is great if the player count is 10 or under, but it starts to get pretty damn shaky past then (for PC at least)
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am


Return to Othor Games