[RELz]Animated Window Lighting System - Thread 7

Post » Tue Mar 29, 2011 11:32 pm

UOP+UOPS goes first. RAEVWD and AWLS after. The order on RAEVWD is only of importance if you're going to ask AWLS to override some stuff, but in either of those cases the UOP+UOPS should always go first.

You never miss a beat Arthmoor, thanks for setting the record straight. :thumbsup:
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Luis Reyma
 
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Post » Wed Mar 30, 2011 8:57 am

Huh? I always thought UOP(s) should be loaded as an extension of Vanilla and all other mods should proceed UOP(s) Did I miss something regarding the supplemental pack?
UOP+UOPS goes first. RAEVWD and AWLS after. The order on RAEVWD is only of importance if you're going to ask AWLS to override some stuff, but in either of those cases the UOP+UOPS should always go first.
ahhh...so my install-order as it stands is essentially correct (so far as UOP(S)-RAEVWD-AWLS goes)? That of course brings me back to square-one. I'll give my list more thought. Maybe something will come to me.

-Decrepit-
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Nick Swan
 
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Post » Wed Mar 30, 2011 9:05 am

I did notice that immediately after upgrading, things seemed a little wonky for a while, but the lights are all working now. Perhaps you just need to wait for the usual cell reset...
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Lew.p
 
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Post » Wed Mar 30, 2011 9:51 am

Huh? I always thought UOP(s) should be loaded as an extension of Vanilla and all other mods should proceed UOP(s) Did I miss something regarding the supplemental pack?


There was a time a few revisions ago when the three were nosing for pole position due to conflicting files leap-frogging in the update stakes. Looks like normality can resume :), So I need to re-arrange my order too.
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IM NOT EASY
 
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Post » Wed Mar 30, 2011 12:47 pm

UPDATE:
Nothing new to report. However, we chanced to be in Chorrol again while ago and spent the night in its Fighters Guild hall. Woke early the following morning and again noticed unlit windows at the Mages hall. This time I thought to grab a screen capture showing http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20errors/error_AWLS_chorrolMG1.jpg. Notice that besides being unlit the windows themselves look different from those that ARE lit. Of course there's a chance these were never lit and I just didn't notice? I have not revisited Anvil so no capture from there, but as I recall unlit FG windows are exactly where they used to be. Haven't visited any other city (other than IC) at night either so don't know how widespread this is.

Looking over my install-order doesn't turn up anything fishy. I wonder if I somehow made a mistake with the BAIN wizard, though it seemed pretty cut-and-dry, and I recall encountering no confusions.

UPDATE 2:
Just noticed something else while looking at my AWLS BAIN package. There are two subsections for Mages Guild windows for which I have no checkmarks. They are 031 and 032. These are all labeled "red or orange", some with chimneys, some without. Most are obviously for BM or QTP3 or some combination thereof. The very first entry in section 031, however, seems to be a vanilla option. Is this simply another alternative to the choices in subsection 030 (where I picked "orange")? Or is it something different that the wizard somehow overlooked? Prolly means nothing, and in any case doesn't address Anvil and its Fighters Guild hall. Still, I thought it worth mentioning.

-Decrepit-
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marie breen
 
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Post » Wed Mar 30, 2011 11:08 am

http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20errors/error_AWLS_chorrolMG1.jpg.

UPDATE 2:
Just noticed something else while looking at my AWLS BAIN package. There are two subsections for Mages Guild windows for which I have no checkmarks. They are 031 and 032. These are all labeled "red or orange", some with chimneys, some without. Most are obviously for BM or QTP3 or some combination thereof. The very first entry in section 031, however, seems to be a vanilla option. Is this simply another alternative to the choices in subsection 030 (where I picked "orange")? Or is it something different that the wizard somehow overlooked? Prolly means nothing, and in any case doesn't address Anvil and its Fighters Guild hall. Still, I thought it worth mentioning.

-Decrepit-


The http://i131.photobucket.com/albums/p305/corepc/ScreenShot1-2.jpg is MIssing for Me has Well,

I thought it may have already been reported and it could have been a BAIN Wizard Error..

Oops I missed checking the smoke texture during my BAIN install..

Can we have a option to activate the Smoke texture even if we do not use the esp, I can just select them after the wizard that still work's but would be nice during wizard if it would ask ..
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Noely Ulloa
 
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Post » Wed Mar 30, 2011 6:27 am

The http://i131.photobucket.com/albums/p305/corepc/ScreenShot1-2.jpg is MIssing for Me has Well,

Can we have a option to activate the Smoke texture even if we do not use the esp, I can just select them after the wizard that still work's but would be nice during wizard if it would ask ..

Dang...this is my mistake. I accidentally deleted the Mages Guild windows from the Chorrol Curtains options. Version 5.5.2 is being uploaded to fix this. Thanks for the reports.

Corepc, oh, so without an .esp the smoke is 24/7 then? I forgot that would happen...I'll change the script.

Version 5.5.2 uploaded to fix above issue and modify install script for smoke.
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naomi
 
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Post » Wed Mar 30, 2011 8:38 am



Thanks for the Fixes , Chorrol Mage Guild Red Curtain is Now Fixed , Showing up correctly.

And thanks for adding the option for Smoke even if we do not the esp that is working now has well.
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xemmybx
 
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Post » Wed Mar 30, 2011 2:35 am

Thanks for the Fixes , Chorrol Mage Guild Red Curtain is Now Fixed , Showing up correctly.

And thanks for adding the option for Smoke even if we do not the esp that is working now has well.

Great! We pride ourselves on our quick turnaround times! ...Now where's my MMM/OOO/FCOM update? Har har, just kidding of course, couldn't help myself.
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Laura Tempel
 
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Post » Tue Mar 29, 2011 10:12 pm

Great! We pride ourselves on our quick turnaround times! ...

Now where's my MMM/OOO/FCOM update? Har har, just kidding of course, couldn't help myself.


Have not found any more Issue with Any of Red Curtain Style has my Selection, Been playing on and off all day, Checked all the Cities.

tweaking this and that on the OOO/MMM/FCOM update, but, for you.. :tes:

It is possible to have a Skingrad in a Flavor of Red Window Option - To Match those House that use the Red Curtain's, The Yellow and Orange are only Selection compared to the Cities..Or SI Style..
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Nienna garcia
 
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Post » Wed Mar 30, 2011 1:42 pm

Followup to my earlier report claiming missing window lights at the Anvil Fighters Guild.

My avatar again entered anvil at night. The same Fighters Guild hall lights were dark. What's more, I noticed more buildings with dark windows. On a hunch I exited the game and unpacked my AWLS 5.5.2 download file. Went to its Anvil section. The various options for Anvil display a wide inconsistency as to how many files they hold. Many have three. Some have more. Of those I examined the most I saw in any one option was, I believe, six nine. "100 Anvil Curtains Frames" has only two files. It is missing any window file containing the letters "arch". It goes without saying that "100 Anvil Curtains Frames" is the option I selected in-game. And it is indeed arched windows that remain unlit.

I took a few screenshots, but after discovering the file discrepancy think them unneeded...for now.

NOTE: This post originally referred to AWLS 5.5.1. That was a slip of the finger. It is indeed 5.5.2 I have installed and examined.

Thanks for the ear!
-Decrepit-
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Christine
 
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Post » Wed Mar 30, 2011 8:59 am

Guess I wasn't the only one having problems in Chorrol......just found something I missed too...

Do we still need the...AWLS texture Pack? .....that came with the previous versions? mine is still installed!

Think the texture pack came with 5.1.8? Could the Readme remind users of older versions to NOT forget the leftover textures? IF memory servers there used to be 2 downloads, if true then I would have made to different BAIN packages. And only Uninstalled the Main one leaving the textures! Points to self...DUH.

Off to try this one more time.
...AWLS Rocks!! and would never run Oblivion without it!

Edit: DUH again..the Description says....."This combines the meshes and texture pack."
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Brandi Norton
 
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Post » Wed Mar 30, 2011 2:17 am

Followup to my followup:

I created a tiny BAIN package consisting solely of \textures\architecture\Anvil\anvilwindowarch01L.dds from "100 Anvil Frames Orange". Dropped it in my BAIN Installers directory. Launched Wrye Bash. Opened the Installers tab. Highlighted my newly created package. Sure enough, it showed no conflict with AWLS (or anything else). Positioned it immediately after AWLS. Installed. Exited Bash. Launched the game. Loaded my save made immediately after entering Anvil at night. VOILA... lighted arched windows that match the color of my other lighted windows. There is indeed a file missing when one picks the "100 Anvil Curtains Frames" option.

I guess Curtains Frames must not be a popular option since no one else seems to have noticed non-lighted windows. No need to rush and fix it on my account since I already have a workaround. I would, however, like to know if my choice is indeed the best match for Curtains Frames. Easy enough to create another package if it isn't.

-Decrepit-
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lillian luna
 
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Post » Wed Mar 30, 2011 3:30 am

Yeah, I believe I opt for dark curtains no frames, so that may be why I haven't noticed this. That, and I don't think I've even been to Anvil since upgrading :D
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OnlyDumazzapplyhere
 
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Post » Tue Mar 29, 2011 9:31 pm

It is possible to have a Skingrad in a Flavor of Red Window Option - To Match those House that use the Red Curtain's, The Yellow and Orange are only Selection compared to the Cities..Or SI Style..

This is already how it is actually. The Skingrad houses that don't use the Skingrad specific windows already use your choice of Chorrol window options. So you'll see red curtains on Skingrad houses if you picked that for Chorrol.

I suppose I could separate this to make separate selections for both, although don't know if that would be useful. For now I've added a note to the install scripts.

My avatar again entered anvil at night. The same Fighters Guild hall lights were dark. What's more, I noticed more buildings with dark windows.

Yes, an error. Thanks for the report. Version 5.5.3 is being uploaded to fix this. The only windows it affected were the arch windows as you said when using Curtains Frames.

http://www.tesnexus.com/downloads/file.php?id=19628
? Fixed missing lit arch windows from many Anvil buildings when using the certain curtains options.
? Added a note for install scripts indicating your choice of Chorrol windows also affects many Skingrad windows.
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cassy
 
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Post » Wed Mar 30, 2011 10:54 am

Oh boy, I'm getting behind! I still have 5.4.0 and you're already up to 5.5.3!
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alyssa ALYSSA
 
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Post » Wed Mar 30, 2011 11:53 am

Unlit windows at Leyawinn Mages Guild.

Yes, it's me again, with more unlit windows. This time it's the Mages Guild Hall in Leyawiin. The guild emblem lights. So does the door window. Nothing else.

This one's proving hard to track down. I selected "500 Leyawinn Curtains Red Dark Lowerclass-Green Dark Upperclass". Looking over extracted AWLS Leyawiin options, all seem to contain either three or six files. My choice houses six. Their names are identical to other six-file options. Can't see anything amiss there.

There is one oddness. "500 Curtains Red Lowerclass-Green Upperclass" contains only three files. Seems to me it should house six like its "dark" equivalent. That of course has nothing to do with me since I didn't pick that option.

I'm stumped for now. I'll update this should anything else turn up. Otherwise I'll keep checking back and hope for enlightenment.

-Decrepit-
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Melis Hristina
 
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Post » Wed Mar 30, 2011 10:21 am

Unlit windows at Leyawinn Mages Guild.

That's all I need to know. I know exactly how to fix it. It's the same issue Chorrol had. This should be the last problem like this but let me know if you find more.

Edit: Actually, I can't find anything wrong with Leyawiin Mages Guild. It works for me...are you sure it doesn't work for you? Could be something regarding upgrading. Wait a while or enter/exit a building.

Also, be careful jumping to conclusions about how many files should be in what folder. It's not as simple as it may appear. All the normal and glow maps for all windows are stored in the "000 Core" folder and then other glow maps are only in specific folders IF and only IF they are necessary.
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Milad Hajipour
 
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Post » Wed Mar 30, 2011 7:53 am

helllooo

well, I have what looks like to be some oddities in the window meshes, Also, I'm running AWLS 5.3.5 and Brumbek textures 5.2

old version I know. When I tried to update, everything looked dead black. But nvm this, I screwed up somewhere.

to the screenshots, these show some pretty rays of light but they are only visible from an angle, ( I'll be moving to the right and get inside the "fov" of the ray )

http://img825.imageshack.us/img825/852/bugawlsmeshes.png
http://img34.imageshack.us/img34/8127/bugawlsmeshes2.png
http://img692.imageshack.us/img692/936/bugawlsmeshes3.png
http://img62.imageshack.us/img62/1853/bugawlsmeshes4.png

noticed the black window frame? it gets normal as I approach the mesh:

http://img31.imageshack.us/img31/4012/bugawlsmeshes5.png
http://img197.imageshack.us/img197/8297/bugawlsmeshes6.png
http://img155.imageshack.us/img155/623/bugawlsmeshes7.png
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Claire Lynham
 
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Post » Tue Mar 29, 2011 9:42 pm

helllooo

well, I have what looks like to be some oddities in the window meshes, Also, I'm running AWLS 5.3.5 and Brumbek textures 5.2

old version I know. When I tried to update, everything looked dead black. But nvm this, I screwed up somewhere.

to the screenshots, these show some pretty rays of light but they are only visible from an angle, ( I'll be moving to the right and get inside the "fov" of the ray )

http://img825.imageshack.us/img825/852/bugawlsmeshes.png
http://img34.imageshack.us/img34/8127/bugawlsmeshes2.png
http://img692.imageshack.us/img692/936/bugawlsmeshes3.png
http://img62.imageshack.us/img62/1853/bugawlsmeshes4.png

noticed the black window frame? it gets normal as I approach the mesh:

http://img31.imageshack.us/img31/4012/bugawlsmeshes5.png
http://img197.imageshack.us/img197/8297/bugawlsmeshes6.png
http://img155.imageshack.us/img155/623/bugawlsmeshes7.png

Isn't that in interior? If it is then you should try to check other mods dealing with interiors because AWLS only deals with exteriors.
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Amber Hubbard
 
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Post » Tue Mar 29, 2011 10:02 pm

of course. :)

thank you, Ismelda Lasombra

( badass nick 0.0 )
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James Baldwin
 
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Post » Wed Mar 30, 2011 2:07 am

That's all I need to know. I know exactly how to fix it. It's the same issue Chorrol had. This should be the last problem like this but let me know if you find more.

Edit: Actually, I can't find anything wrong with Leyawiin Mages Guild. It works for me...are you sure it doesn't work for you? Could be something regarding upgrading. Wait a while or enter/exit a building.

Oops. I didn't notice this until a while ago. As it happened my avatar was parked in Corinthe (Elsweyr). Loaded that save and journeyed to Leyawiin, arriving after sundown. Those particular windows were still unlit. I exited and looked at my AWLS package in the Wrye Bash Installers Tab window. No mod that AWLS conflicts with loads later, so nothing is being overwritten. Only thing I noticed that was in any way odd probably means nothing. Sub-package 031 pertains to Mages Guild WIndows. All but one are obviously choices for various mods. One, however, seems vanilla, "031 Mages Guild Window Orange or Red Chimneys". I mention this solely because when I installed AWLS via the BAIN wizard no 031 choice was selected. Again, it probably means nothing since all other Mage Guild Halls I've visited at night are fine.

I work today so no time to experiment. Next chance I get I'll switch over to a different Leyawiin window option and see if anything changes.

-Decrepit-
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Natalie Harvey
 
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Post » Wed Mar 30, 2011 11:30 am

helllooo

well, I have what looks like to be some oddities

That is regarding All Natural, however it's because All Natural wasn't installed properly. I sent you a PM about it.
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Sherry Speakman
 
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Post » Wed Mar 30, 2011 2:45 am

Isn't that in interior? If it is then you should try to check other mods dealing with interiors because AWLS only deals with exteriors.


It was a texture problem, Ismelda Lasombra. Which was reported to CorePC. =)
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Big mike
 
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Post » Wed Mar 30, 2011 10:45 am

Well now. I'm embarrassed, but only mildly so.

I launched the game this morning and clicked LOAD before recalling I had intended to change my AWLS Leyawiin window preference. My save point was just inside the main Leyawiin gate. It was evening. I decided to go with it and worry about windows later. First thing I did, as always in such circumstances, was escort Vilja to the Mages Guild basemant, its bed being one of only a few berths available for a free night's rest. Approaching the Hall, its windows (again discounting the door window and Mages Emblem) seemed as dark and unlit as before. But as we got closer I noticed what appeared to be a subtle, dim glow from those windows. I initially assumed this a reflection from nearby light sources. But no. The glow, faint as it was, emanated from the windows themselves. I next discovered that when standing at certain spots and at certain angles, those windows would burst into full brightness, equal to all other Leyawiin windows. But this seemed the exception. At most distances and angles they appear dim.

I've no idea why this is so. As previously stated, so far as I can tell AWLS overwrites any and all conflicts. Not that there are many of those. I always been content with Leyawiin's graphics. It thus received no special makeover other than Bomret's Detailed Normals, which load earlier.

So there you have it. Those windows are indeed lit, but not as brightly as they might be (assuming you didn't mean them to be faint).

-Decrepit-
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Unstoppable Judge
 
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