Animation conditions wont stop actors like it will stop the

Post » Tue Jun 19, 2012 11:47 pm

I just now discovered this.

For example, I put a

getdead = 1

on all attacks animation roots (both left and right and the power attacks.)

In game I could not do any attacks as the player, but the NPC still could do any of the attacks and power attacks.

So not only is it like pulling teeth to make NPC animations work on demand, it is impossible to prevent them as well.

:shakehead:
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lacy lake
 
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