Animations while moving?

Post » Wed Jun 20, 2012 5:42 pm

I have a quest where the player gets captured. At the moment I just have an AI package forcing the player to follow the NPC that captured them. It works, it just doesn't look very good.

I have no idea how animations work and can't find any guides on the subject. Is it possible to have the player walk with their hands bound like the NPCs in the opening scene at Helgen? I've been looking through the MQ101 scenes but am at a loss as to how it works.


Edit for future people that find this post via search. "Game.GetPlayer().PlayIdle(AnimBound)" is what I needed, where AnimBound is a Idle property, in my case set to OffsetBoundStandingStart
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Terry
 
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