;Irrelevant Code AboveEvent OnInit() registerForUpdate(1);EndEventEvent OnUpdate()If (MOD1QPart1.GetStage() == 29) ;self.say() Debug.SendAnimationEvent(Self, "IdlePray") Debug.MessageBox("OnUpdate Event Done:SendAnimationEventSent");ElseIf (MOD1QPart1.GetStage() > 29) unregisterForUpdate();Else debug.MessageBox("Else");EndifEndEvent;Property Declarations BelowI have MOD1QPart1 set up as a quest property for this script. I am entering a room with the actor this script is attached to. Before I enter, I used the console command "SetStage MOD1QPart1 29" to set the quest stage to 29, then I enter. For some reason though, even though I know for absolute certain that the Quest stage is 29, I keep getting the "Else" message at every update. Can anyone identify the problem?
