Another idea for lockpicking perks

Post » Thu Jun 21, 2012 3:21 pm

Many players consider the lockpicking perks useless. Mainly, because one can basically pick every lock in the game without any perks. Picking the lock faster doesn't have any advantages either. So I wanted to post some of my thought about solving this problem.
I've searched the forum, but it seems noone has yet come up with this ^^

Option 1:
Time doesn't stop while picking locks. This would make it essential for a thief to pick locks as fast as possible.

Option2:
-Remove Lockpicking Perks
-Remove Lockpicks and all Novice-Master Locks
-Add Locks that require keys and add the keys. So if you want to break into someone's house, you'll have to pickpocket that person first. Keys for chests would be carried by nearby NPCs or would lie around somewhere near the chest.
-Daggers aren't part of the one-handed skill anymore. They have their own skill and skill perks.

Perks could look like this:

Assassin: Daggers do 20/40/60/80/100% more damage (0/20/40/60/80)

Whirlwind: Dual wielding attacks are 20/35% faster (20/40 - req. Assassin)
Dual Power: Dual wielding power attacks do 50% more damage (50 - req. Whirlwind)
Resolution: Dual wielding power attacks can't be interrupted by damage or stagger (70 - req. Dual Power)

Agile Attacks: Power attacks with daggers cost 25% less stamina (20 - req. Assassin)

Swift Movement: You have a 20% chance to avoid damage, while performing sideway power attacks (40 - req. Agile Attacks)
Debilitate: Successful attacks have a 25% chance to decrease the targets armor rating by 25/50% (50/80 - req. Swift Movement)
Surprise: Power attacks during an opponents power attack, have a 50% chance to disarm the target (70 - req. Swift Movement)

Inflict Pain: Increases opponents stagger by 50%, while performing standing power attacks (40 - req. Agile Attacks)
Circumvention: Attacks have a 25/50% chance to ignore blocks (50/80 - req. Inflict Pain)
Weak Spots: Power attacks have a 25% chance to paralyze staggered opponents (70 - req. Inflict Pain)

Nasty Tricks: Backwards power attacks have a 50% chance to slow the target by 50% (100 - req. Surprise or Weak Spots)

Option 3:
Move lockpicking perks into other trees and implement daggers instead.
Haven't given this too much thought yet and didn't come up with any specific ideas.


What do you think? ^^
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Big Homie
 
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Post » Thu Jun 21, 2012 3:52 pm

What exactly are you on?

Lockpicking does not require daggers, nor is it connected to daggers. What the crap?

And everything already requires keys, you simply have to pick 'em. Some can't be picked, but that's beside the point

And I'd say it's not possible to resume the time. I think the game switches to a different interface, and you can't see your surroundings anyway. Not stopping time with this setup is actually a bit negative
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Oyuki Manson Lavey
 
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Joined: Mon Aug 28, 2006 2:47 am

Post » Fri Jun 22, 2012 5:26 am

Lockpicking perks are useless because with a bit of personal skill you can do it, it doesn't depend on your character. If you want to remove that you can do two thinsg.

1. Make lockpicking a hell of a lot harder and add a auto pick feature that will do based soley on skill level
2. Remove lockpicking all together and go back to the system in Morrowind.

Any system that relies for a the greatest part on personal skill will be useless to invest in.
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Anna Kyselova
 
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Joined: Sun Apr 01, 2007 9:42 am

Post » Thu Jun 21, 2012 4:55 pm

There is a very simple method to fix lock picking.

If you break a pick, the lock exits. This doesn't stop you from picking a master lock at an level.....but you sure need the perks in order to do it or you'll waste a lot of picks.



Problem solved.
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Zach Hunter
 
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Joined: Wed Aug 08, 2007 3:26 pm


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