Any comparisons between ES games need to be similar; i.e. vo

Post » Wed Jun 06, 2012 11:32 am

It is pointless to compare Morrowind and Skyrim in terms of size of cities, number of quests - i.e. content.

Why? Because go look into the cost of voice acting alone and you will realize the scale of money we are talking versus the two.

Unless, and until, games either return to voicing only the opening line, or not voicing except for key characters/dialogues there can be no comparison.

Most of Morrowind's dialogue was unvoiced ALL of Skyrim's dialogue is voiced.

This doesn't take into account other issues like: level of graphics (which many complain aren't up to par anyway) etc.

It is one thing to compare the mechanics of the two (skills etc.) that is different.

But to compare content/size is always going to be dependent on cost for a developer.

If people want content - play Spiderweb Software (not said sarcastically, I love and own all Jeff's games), or a pre-all voiced game..... but I find it hard to find a game that has major level content surpassing Skyrim's that also features great graphics (I think the graphics are overall wonderful in Skyrim) and complete voice acting.

J
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Lou
 
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Post » Wed Jun 06, 2012 9:08 am

Is that what conformists tell themselves to sleep soundly?

I will never trust anybody over my own feelings. And I feel that certain aspects of previous games in the series were better than those in the new ones.
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Bethany Watkin
 
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Post » Wed Jun 06, 2012 5:56 am

Your post makes no sense whatsoever..... and anyone who believes their feelings first is destined for intellectual failure. But thanks for playing.

I never said there weren't aspects of the previous games that were better - I made a case for comparing things like size of cities, dialogue, quests etc. CONTENT not aspects.

Get it?
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sara OMAR
 
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Post » Wed Jun 06, 2012 11:38 am

Your argument is invalid. Why?

Because they made a bucketload* of money off Morrowind, then 1 1/2 times that on Oblivion. Therefore, cost for hiring voice actors is not a factor.






*Bucketload is a financial term equivalent to a LOT of money. So there.
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Emma Louise Adams
 
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Post » Wed Jun 06, 2012 8:41 am

Elder Scrolls games are different in terms of budget, era, game mechanics and location.

Sometimes one of those plays more heavily upon the experience than the other.

I think many of the decisions in Skyrim were made mostly due to its geographical location, and as such is going to look/act/feel different than Oblivion/Morrowind/Daggerfall/Arena.

Don't expect any one region of an ES game to resemble the last, any more than you should expect one ES game to function like a previous or future one.

Simple fact is, if we played the SAME game in the SAME region with the SAME mechanics EVERY iteration...

Elder Scrolls wouldn't even be here, people simply don't play the same tired [censored] over and over.

Unless its Modern Warfare :P
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Irmacuba
 
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Post » Wed Jun 06, 2012 4:19 pm

Your post makes no sense whatsoever..... and anyone who believes their feelings first is destined for intellectual failure. But thanks for playing.

I never said there weren't aspects of the previous games that were better - I made a case for comparing things like size of cities, dialogue, quests etc. CONTENT not aspects.

Get it?
Morrowind's cities, with the exception of Vivec, were smaller than SKyrim's. They just had more people - But even then, I can't say they felt bigger in terms of population either. Population Density is similar between Skyrim and Morrowind, because people move about in the former. And everyone in Morrowind had the same face and voice as everyone else anyway. The shops are more crowded in Skyrim than Morrowind, the taverns are similary crowded most of the time, and even more crowded at the appropriate times. The houses are pretty much the same way, as are the streets and guild halls.

In terms content, Skyrim is larger than Morrowind - It has more dungeons, and they are larger and more diverse. It has more quests, and they're generally on the same level in terms of complexity (Most of Morrowind's quests were very shallow, but buried under wordswordswordswords). The world is larger in terms of square footage. It's environmentally more diverse than Morrowind.

I'm not sure what your point was...
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Krystal Wilson
 
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Post » Wed Jun 06, 2012 2:34 pm

All I read in the OP was that Morrowind's graphics are sub-par and had little voice acting. Is that all that counts in a game anyways? Morrowind has more content. It has more potential anyways from its lack of voice acting. Lots of modability too since you don't have to worry about putting in your own VOs. On the topic of content, with each TES, the content is less and less.
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maddison
 
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Post » Wed Jun 06, 2012 4:51 am

All I read in the OP was that Morrowind's graphics are sub-par and had little voice acting. Is that all that counts in a game anyways? Morrowind has more content. It has more potential anyways from its lack of voice acting. Lots of modability too since you don't have to worry about putting in your own VOs. On the topic of content, with each TES, the content is less and less.
Except it doesn't have more content, as I pointed out above.

The world is larger.

There are more plants, animals, and other wildlife in the game.

It's more environmentally diverse.

The cities are the same size. While they may be more populous in Morrowind, the population density in Skyrim is the same because the people move around - One NPC can add more to the world in Skyrim than three NPCs in Morrowind.

More quests of similar complexity.

More books.
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Lizbeth Ruiz
 
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Post » Wed Jun 06, 2012 12:44 pm

Voice acting means nothing to me. If it were up to me that money would've been spent in other areas. I have no problem reading a quest.
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Ashley Hill
 
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Post » Wed Jun 06, 2012 12:14 pm

Irrational.

No one force bethesda to hire 1 million $ ticket stars. and with a good scout they can find innexpensive talents that will fill the roles.

besside skyrim brought home 650 million $
I estimated to manpower cost arround 50 million $
I doubt the voice acting doubled that cost.

I mean this isn t a movie, they only say a few lines for specific characters
(for the expensive actors)

(Most of Morrowind's dialogue was unvoiced ALL of Skyrim's dialogue is voiced.)

false. all of bloodmoon was voiced, some good actors there. didn t kill them at all

all of oblivion was voiced, some verry famous actors there
oblivion brought home pennies compared to skyrim

you are being patheticaly ridiculous in your arguments

also I m betting some if not all of the famous actors took a gamble and got paid in shares
(in wich case they won big time !)


(This doesn't take into account other issues like: level of graphics (which many complain aren't up to par anyway) etc.)

closer to abject than absurd
you shine by your lack of knowledge of the domain.

just as complexity evolved so do tools. things are getting easier, not harder.
what s more convoluted is making sure everything is streamlined, coherent and optimized
you need to set ground rules and planning up front

(But to compare content/size is always going to be dependent on cost for a developer.)

not really. technology is the key there

you keep going back to cost, and I guess you still mean voice acting. the core voice acting is the same across races and once fixed, you can expand the world indefinitely without changing the cost.

specific voice acting for certain quest has a price tag of course. but there is a base cost to get an acyor and a cost for the work to be done. I bet my shirt that the upfront cost to fly, lets say, angelina jolie, would totally dwarf the difference between her saying 10 or 20 lines. so lets not be absurd there. the question is more how do you get there interested, because I have no doubt those top actors are quite busy.

but do you need top actor for every minor character....

(If people want content - play Spiderweb Software)

wtf .... no idea what you are talking about. I think sheogorath played with your mind

(but I find it hard to find a game that has major level content surpassing Skyrim's that also features great graphics)

you border on ridiculousness again.

skyrim is the lattest hit. only a fool would think something can beat it. it s the thing to be beaten. no doubt other will rise to the challenge.

you excelll at saying nonsensical nothingness

TRY TO HAVE SOME CONTENT IN YOUR NEXT POST

there we go. that was fun writting that line. right up in the nose. :devil:
(yes I m making fun of you because you kept repeating *content* all the time)

Now I m not saying Skyrim isn t good, on the contrary, but that you shouldn t criticise the right of other peoples to compare, criticize and dissect skyrim any way they see fit. if that had not been done on previous tes games, skyrim wouldn t be there. look up morrowind and get the hall of fame mods. compare morrowind and morrowind + hall of fame. then compare the two with skyrim. you will suddenly have a tingling sensation. especially things arround players houses like bookshelves, weapon plaque, maniquins, display cases ... but you will also recognize other influences from various influences, big and small. and skyrim was also influenced by game out there like runescape, diablo II, might and magic (especialy #6), to name a few

no man is an island. no game is an island. and criticism help you grow.
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katie TWAVA
 
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Post » Wed Jun 06, 2012 1:30 pm

TBH, why compare the games if you enjoy playing them? Usually comparisons are made to decide what to play, not what is better.
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kelly thomson
 
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