There is a school pf thought that performance wise the stock .ini is pretty good. However, if you are using large texture replacers increasing uInterior Cell Buffer,
uExterior Cell Buffer, and iPreloadSizeLimit, I have found, helps.
What values would you suggest? I'm using 4GBs of RAM if it matters. I ask because I remember seeing value suggestions in the past, but don't know if these are still considered optimal. I'd try out your HDR tweaks too, but I'm not sure how they'd look with All Natural and OBGE's Godrays. ^_^
To the OP, I personally haven't tweaked much this time around other than disabling borders, lowering the density of grass rendered, increasing grass diversity (for Diverse Grasses), and lowering uGridDistantCount and uGridDistantTreeRange. I'm sure I also did a few other minor things I've forgotten.