.I'm basically in agreement with amgepo. My personal opinion is that everything in a mod ought to be fair game for copying, modifying, learning from and being inspired by. Models, textures, sounds, dialogue, quest design, scripts, algorithms - the lot. By definition modders copy, modify, re-use and are inspired by Bethesda's content, so the content we create should have the same status as Bethesda's - so long as it's being re-used in a Skyrim mod, pretty much anything goes.
However, many people put a lot of effort and a bit of themselves into their creations, and it can be very upsetting for them to see their hard work pinched by other people who either take unfair credit for it or distort and misuse it. So there tends to be a feeling (held very strongly by many modders) that if a modder refuses permission for their work to be re-used, then that should be respected.
That should apply to scripts and algorithms just as much as to quest storylines, models and textures.
The only difference is that modders can deliberately withhold the source of their scripts, but they can't deliberately withhold any other part of the mod and still have it work, so they must put 'conditions of use' or 'permissions' statements in their read-me files, or just rely on the awareness of others as to what constitutes good manners in the community.
As I say, I personally don't agree with anything being withheld or forbidden, but if respect for a modder's work applies to any part of a mod it should apply to all of it.
