» Wed Jun 20, 2012 9:47 pm
Well, to be fair - notice how they didn't release any plugins or external tools. Those are all third party so while we do have the features in the CK to import 3d it's clearly not something they support. The CK, it seems, is only here to support production with vanilla assets. Anything more and we have to rely on third party tools.
You can create ConvexVerticesShape collisions if you want to Havok movable items. If you don't want them to be movable you just set the RigidBody setting accordingly.
The CompressedMeshShape collisions haven't yet been decoded for nifskope users but you can still use ConvexVerticesShapes - you just have to be careful about both collision types interacting with each other. In one case I read, someone using ConvexVerticesShapes has tris disabled in their collision object just by having them intersect with CompressedMeshShape tris.