Any way to stop game time via script like in menus?

Post » Thu Jun 21, 2012 7:58 am

I'm trying to make the time progress stand still when my starter script is fired. The whole game world should freeze until the player has gone through all instances of the starter menu. The starter menu allows multiple rejoices, but at the moment the rest of the world is going it's usual way. The script fires the starter menu after you looted Gunjars dead body in the Helgen Keep.

If, for example, a player is undecisive how to start the game and runs through the starter menu like 10 times, the guards might have entered the room and begin to attack Ralof and the player.

So, is there a way to completely stop/freeze the world and turn it back on via script?
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Bad News Rogers
 
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Post » Thu Jun 21, 2012 5:55 pm

Anyone?
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sam smith
 
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Post » Thu Jun 21, 2012 4:18 pm

Not without something like SKSE

It's either in "Menu-Mode" (so time stopped) or game-mode (time running).
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Beat freak
 
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Post » Thu Jun 21, 2012 1:38 pm

Best you can use is slow time spell with magnitude of 0.01 and disable player controls. Then make imagespace mod to blur and darken the image. This is closest to what you need. Unfortunately there arent functions for pause, it happens automatically while in menu mode.
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Cody Banks
 
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Post » Thu Jun 21, 2012 12:07 pm

Oh crab, so I basically have to wait until SKSE comes up with a solution. The script is based on a quest and I can't fire a spell with it, I assume. Turning off player controls or not doesn't seem relevant to me.

But wait, maybe I could add a perk that has the magic effect of slowing down time and once the script/quest is done I could remove it.

Thanks for linking me into the direction... :biggrin:

Edit: Got it. I just made a copy of the Slow Time Spell, changed it to an ability, lowered the duration to endless. Once I add this spell the time runs slower and I have enough time to get through the Menus.

Thanks for your input friends.
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GEo LIme
 
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