Anyone else feel that paralysis in a bit too powerful?

Post » Wed Jul 11, 2012 6:41 am

Alteration is one of my favorite schools of magic but whenever I get paralysis on a character it seems like the game gets way too easy way too fast.

Must you use restraint when you have the ability to paralyze or is it not quite as powerful as I am making it out to be?
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Chris Jones
 
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Post » Wed Jul 11, 2012 6:58 am

I like the spell. I would rather have it in the game than not have it. Though I usually apply it through poisons and not by magic.
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Victor Oropeza
 
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Post » Wed Jul 11, 2012 3:40 am

...powerful, ur either paralised or not?
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Ana Torrecilla Cabeza
 
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Post » Wed Jul 11, 2012 8:19 am

it is over powered
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Courtney Foren
 
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Post » Wed Jul 11, 2012 9:23 am

Well, most of the enemies that aren't immune to paralysis you can take care of easily without them being paralyzed, and the one's where you'd actually like to use it, they're just immune. So I don't think its as great as you think it is.

(see: http://tvtropes.org/pmwiki/pmwiki.php/Main/UselessUsefulSpell)
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Heather Stewart
 
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Post » Wed Jul 11, 2012 4:45 am

Alteration is one of my favorite schools of magic but whenever I get paralysis on a character it seems like the game gets way too easy way too fast.

Must you use restraint when you have the ability to paralyze or is it not quite as powerful as I am making it out to be?

the whole point of being a mage is to be supper powerfull, if your not why would anyone try to "master" the arcane arts? lol in morrowind you could make a spell that let you jump from one side of the map to the other, THATS powerfull so, no i don't think its too powerful.
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Carlos Rojas
 
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Post » Tue Jul 10, 2012 11:56 pm

It is an expert level spell... So i dont see the problem here. At all, and am disappointed to once again see "overpowered".
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Sabrina garzotto
 
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Post » Wed Jul 11, 2012 4:58 am

If I use scaling like this:

1. Really good (worst)
2. op
3. broken
4. paralyzing palm
5. 100% chameleon (best)

I'll say that paralyze via potions is really good, paralyzing via spells it's really good (unless you have silly cost reduction, then it's broken), paralyzing via perks (like bull's eye) are op.
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Kerri Lee
 
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Post » Wed Jul 11, 2012 7:34 am

As overpowered as anything can be in a single player game, You tried smithing & enchanting lately?

Like all single player games the balance lies with the player to choose what they will.
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Chase McAbee
 
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Post » Wed Jul 11, 2012 1:23 am

4 Cave Bears, 2 Sprggans, 1 fox, 2 deer, Level 24... no.. I don't think it's overpowered in the least bit. I prefer the term "lifesaver".
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Amber Ably
 
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Post » Wed Jul 11, 2012 6:35 am


Like all single player games the balance lies with the player to choose what they will.

This is the great truth... That no one will accept.
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Rodney C
 
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Post » Wed Jul 11, 2012 3:09 am

As overpowered as anything can be in a single player game, You tried smithing & enchanting lately?

Like all single player games the balance lies with the player to choose what they will.

Nope.

Spoiler
witcher 2

Every game should be balanced and dev that leaves balancing for the player is a lazy dev.
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liz barnes
 
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Post » Wed Jul 11, 2012 4:32 am



Nope.

Spoiler
witcher 2

Every game should be balanced and dev that leaves balancing for the player is a lazy dev.

Right... Sidestepping the fact that one game is a sandbox game, and therefore makes the comparison apples to oranges.

But- case in point, and the discussion that started with OP is hijacked!
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dell
 
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Post » Wed Jul 11, 2012 1:25 pm

Every game should be balanced and dev that leaves balancing for the player is a lazy dev.
But not everyone has the same definition of "balance" nor does every player have the same reaction to difficulty levels. You can not expect developers to balance a game for everyone. That is idiotic.

Its better to leave a game open for interpretation rather then go by the lowest common denominator.
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Frank Firefly
 
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Post » Tue Jul 10, 2012 11:47 pm


But not everyone has the same definition of "balance" nor does every player have the same reaction to difficulty levels. You can not expect developers to balance a game for everyone. That is idiotic.

Its better to leave a game open for interpretation rather then go by the lowest common denominator.

Echo! Quit having a veiwpoint that extends
Beyond just yourself and your personal views and definitions! :)

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Laura
 
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Post » Wed Jul 11, 2012 1:07 pm

Echo! Quit having a veiwpoint that extends
Beyond just yourself and your personal views and definitions! :smile:
Logic hurts, don't it. XD
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Sheila Esmailka
 
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Post » Wed Jul 11, 2012 3:31 am

But not everyone has the same definition of "balance" nor does every player have the same reaction to difficulty levels. You can not expect developers to balance a game for everyone. That is idiotic.

Its better to leave a game open for interpretation rather then go by the lowest common denominator.

1. Balance is the difference between two opposing sides (in skyrim it's pc and actors). Bigger the difference is the worse balance is.

2. Skyrim is already catering to the lowest common nominator in it's tech and gameplay.
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krystal sowten
 
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Post » Wed Jul 11, 2012 12:05 pm



1. Balance is the difference between two opposing sides (in skyrim it's pc and actors). Bigger the difference is the worse balance is.

2. Skyrim is already catering to the lowest common nominator in it's tech and gameplay.

--Whoosh-- ed him echo, this is where i usually leave the "balance" thread to the ones with thicker heads. Adieu.
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Manuela Ribeiro Pereira
 
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Post » Wed Jul 11, 2012 9:14 am

1. Balance is the difference between two opposing sides (in skyrim it's pc and actors). Bigger the difference is the worse balance is.

2. Skyrim is already catering to the lowest common nominator in it's tech and gameplay.
Tech wise is irrelevant. Gameplay wise, example?

I understand what balance is, and as i said, everyone has their own definition of what is and is not "balanced".
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LuCY sCoTT
 
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Post » Wed Jul 11, 2012 9:08 am

Another one of the this is overpowered threads. NO! I don't think paralysis is overpowered. It's powerful(that's what its suppose to be its an expert-level spell) but not overpowered, Mass paralysis got me out of few sticky situations.
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Eilidh Brian
 
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Post » Wed Jul 11, 2012 5:52 am

This is the great truth... That no one will accept.

No one will accept it because it is patently false. Let me put this in a language that you may understand. If the game were balanced, we would observe the following:

1. players that love a challenge would be pleased because they would not have to gimp themselves in order to be challenged in master difficulty.
2. players that love facerolling would be pleased because you deal 200% damage in novice difficulty.

And what we have now is:

1. players that love a challenge are displeased, being forced to ignore a great deal of overtuned content in order to feel remotely challenged in master difficulty.
2. players that love facerolling are pleased, because they can faceroll in any difficulty.

This is why balance needs to exist. Singleplayer-only has nothing to do with it, because some people (such as myself), only have fun in games if they feel challenged. Why should we be forced to ignore the overtuned content which we have as much right as anyone else to enjoy seeing as we also paid full price for the game? Why is it that only the facerollers get to enjoy all the content, when they can still faceroll in a balanced game if they choose the novice difficulty?

Sorry, but you cannot possibly argue with this logic.
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Connor Wing
 
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Post » Wed Jul 11, 2012 11:17 am

It is an expert level spell... So i dont see the problem here. At all, and am disappointed to once again see "overpowered".

Well, unless you're lucky like me, and find a staff of paralyze. I've used it plenty and it's funny stopping a Saber Cat right in front of your face, or sometimes abuse the local goats running down the road. Either way, I limit my uses on the staff. Only during the challenging battles do I use it.
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Damian Parsons
 
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Post » Wed Jul 11, 2012 3:51 am

Sorry, but you cannot possibly argue with this logic.
Oh, I can. I can argue anything.

As ive said before, it is IMPOSSIBLE to please everyone. Balancing the game for everyone is and always will be 100% IMPOSSIBLE.

With that, I find the game to be just fine and challenging on adept.
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Richard Thompson
 
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Post » Wed Jul 11, 2012 12:37 am



No one will accept it because it is patently false. Let me put this in a language that you may understand. If the game were balanced, we would observe the following:

1. players that love a challenge would be pleased because they would not have to gimp themselves in order to be challenged in master difficulty.
2. players that love facerolling would be pleased because you deal 200% damage in novice difficulty.

And what we have now is:

1. players that love a challenge are displeased, being forced to ignore a great deal of overtuned content in order to feel remotely challenged in master difficulty.
2. players that love facerolling are pleased, because they can faceroll in any difficulty.

This is why balance needs to exist. Singleplayer-only has nothing to do with it, because some people (such as myself), only have fun in games if they feel challenged. Why should we be forced to ignore the overtuned content which we have as much right as anyone else to enjoy seeing as we also paid full price for the game? Why is it that only the facerollers get to enjoy all the content, when they can still faceroll in a balanced game if they choose the novice difficulty?

Sorry, but you cannot possibly argue with this logic.


Childishly rude remarks
Aside, and also forgetting my knowledge of the idiot you made yourself out to be in the crossbow thread, you should read echo's post as that is my pov as well. Its alright that you are looking at things from a self-centric viewpoint, but that is just you, and your idea of how things should be, not how the average populace may think of things, and more importantly, how they are.

You may be an exceptionally talented video gamer, hell anyone with a lick of skill can dominate this game, but i know quite a few people with skyrim as well, and they dont have mad skill. My idea of balance, would be unplayable for them, thank godness they can depend on crafting, and i can ignore it so that we can both reach a personal level of enjoyment with our hobby. Somehow i dont feel the need to place blame for a lack of balance, nor feel the need to demand my friends get on my level.


Late edit: if you are looking for a challenege asg- then wait for Dark Souls, itll be on PC in like a month, thats what im
Eagerly awaiting. Skyrim isnt in the same challenge "league" as DS, and no matter how
Many mods i stick on it, it will never be.
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Philip Lyon
 
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Post » Wed Jul 11, 2012 4:38 am

I think it's great you didn't get to use alot in oblivion and now you can. I think if you played OB you'd appreciate the spell in skyrim
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Irmacuba
 
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