Anyone else notice the complete lack of personality in NewVe

Post » Thu May 19, 2011 3:27 pm

I mean come on there were like three hundred freaking map marks on your pip boy and over half of them shouldn't have even been there in the first place. And don't get me started on the lack of good dungeon crawler style gameplay that made fallout3 so good.And you couldn't go five feet without tripping over a "Unique" weapon. And the constant flat desert wasteland theme svcked out loud. =/
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Thu May 19, 2011 8:44 pm

How is the lack of combat filler dungeons considered as "personality"?

Can someone please elaborate? :teehee:
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Thu May 19, 2011 11:39 pm

How is the lack of combat filler dungeons considered as "personality"?

Can someone please elaborate? :teehee:


Well, if you consider combat filler dungeons to be a "personality", I guess I can see where he's coming from.

It's just that I can't. If combat filler dungeons are personality, they're a pretty bland and uninteresting one.

That being said, the game could benefit from more dungeons, because that's the main thing that New Vegas is lacking. The quest-related gameplay is superb, but the unguided exploration aspect is pretty bad. And when it's structured as a sandbox-y type game similar to FO3, you need pointless dungeons to faff about in.
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Fri May 20, 2011 3:50 am

How is the lack of combat filler dungeons considered as "personality"?

Can someone please elaborate? :teehee:


I guess it means that combat is more personal in dungeons. Or something. :grad:
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Fri May 20, 2011 4:36 am

I mean come on there were like three hundred freaking map marks on your pip boy and over half of them shouldn't have even been there in the first place. And don't get me started on the lack of good dungeon crawler style gameplay that made fallout3 so good.And you couldn't go five feet without tripping over a "Unique" weapon. And the constant flat desert wasteland theme svcked out loud. =/



Fallout isnt a dungeon crawler

It wasnt supposed to be a dungeon crawler

Personality? what?

Combat and dungeons =/= Personality
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Fri May 20, 2011 5:35 am

Not so much dungeon crawling...this game just sounds better and and better to me ;)
User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Fri May 20, 2011 2:07 am

I see where he is coming at. While the talking was great in NV, I do miss the feeling of wandering a barren wasteland, devoid of civilization and lots of random places with their own story that were placed a nice distance away. What I liked a lot about FO3 was exploring the ruins and the wasteland. It felt nice to go around the Capital City, evading marauders and mutants, trying to scrounge up anything I could get my hands on. Felt like a post-apocalyptic war zone, and I was a bystander just trying to survive it. The environment was also more harsh, as radiation was practically everywhere.

And as much as a lot of people hated Miora, I liked doing the Survival Guide quests.
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Thu May 19, 2011 9:50 pm

I find not having multistory subteranean secret bases around each corner more realistic.

I enjoy walking the wasteland without encounters for hours on end. Adds to the feeling of isolation.
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Fri May 20, 2011 4:43 am

"The constant flat desert" is common in just about every post-apocalyptic theme. Mad Max being a big example. The Book of Eli being another. Hell, it's the theme in Fallout 1 and 2. Some random encounter zones will have a cave, but a lot of times they're empty. Again, it's NV trying to be true to Fallout 1 and 2.
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Thu May 19, 2011 5:05 pm

Hey, not faulting it for being a flat desert. The Mojave is...well..a flat desert!
User avatar
Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Thu May 19, 2011 3:34 pm

i agree with the OP here, i don't find cruising around a large desert with nothing happening fun, there's a poll already and over 50% of everyone who played new vegas aren't satifisfied with it, thats pretty bad..the map is empty and most of it is just tents and one room shacks with hardly any enemies to fight, no good battlezones, and there is suppose to be a war going on and except for sounds of big guns in the distance, you can't tell there is a war going on at all. so even if the story was great which it isn't the game becomes boring rather quickly, its fun to play the first couple times, but the more you play it, the more you realize how completely non dynamic, static and predictable the map world is and exploration and combat for the most part is non existent.
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Fri May 20, 2011 3:49 am

I cannot relate lack of personality with what OP said in this post.
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Thu May 19, 2011 3:49 pm

By "personality", i think he meant "explosions and senseless gunfights" :P
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

Post » Thu May 19, 2011 4:33 pm

Yeah I agree Fallout 3 does have a ton of pointless map markers, poinless locations and stupid Unique weapons that are not not unique at all. Just common weapons with a name. :wink:
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Fri May 20, 2011 1:19 am

I found that FO3's cookie cutter "dungeons" where so pointless and shallow that it really was the one with no "personality" all you had was a thin veil with nothing underneath. Generic "baddie camp #45456 with loot X" was all they where with no point existing other then that.
User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Fri May 20, 2011 5:07 am

Fallout isnt a dungeon crawler

It wasnt supposed to be a dungeon crawler

Personality? what?

Combat and dungeons =/= Personality

Personaly i don think it matters anymore because Bethesda is going to change it into something different whether you like it or not.
User avatar
Claire Mclaughlin
 
Posts: 3361
Joined: Mon Jul 31, 2006 6:55 am

Post » Thu May 19, 2011 11:14 pm

Personaly i don think it matters anymore because Bethesda is going to change it into something different whether you like it or not.

Because Bethesda can do no wrong, why the [censored] does Fallout have to change, bend, and contort to the will of TES fans? What is so [censored] dispicable about Fallout being for Fallout fans and TES being for TES fans, why does Bethesda have to twist and snap Fallout to appeal to the TES fanbase?
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Fri May 20, 2011 4:00 am

I hope they change it alright, back to be more like fallout. :D
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Thu May 19, 2011 10:03 pm

Because Bethesda can do no wrong, why the [censored] does Fallout have to change, bend, and contort to the will of TES fans? What is so [censored] dispicable about Fallout being for Fallout fans and TES being for TES fans, why does Bethesda have to twist and snap Fallout to appeal to the TES fanbase?


It doesn't. Hopefully New Vegas is a major sign that Bethesda is willing to let Fallout be Fallout. Seeing as how they let Obsidian make a Fallout game.
User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Fri May 20, 2011 1:43 am

Edit: had a bit of a vent there... I want Fallout to be Fallout, is that so much to ask?
User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Thu May 19, 2011 5:37 pm

By "personality", i think he meant "explosions and senseless gunfights" :P


If there was ever a Fallout 3 movie, it would be directed by Micheal Bay.
User avatar
remi lasisi
 
Posts: 3307
Joined: Sun Jul 02, 2006 2:26 pm

Post » Thu May 19, 2011 6:06 pm

If there was ever a Fallout 3 movie, it would be directed by Micheal Bay.


Or Roland Emmerich if Bay is busy directing an explosion elsewhere.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Thu May 19, 2011 10:26 pm

Edit: had a bit of a vent there... I want Fallout to be Fallout, is that so much to ask?



At this moment yes

Some people want something like TES in the Post Apocaliptic era :P
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Thu May 19, 2011 5:38 pm

At this moment yes

Some people want something like TES in the Post Apocaliptic era :P

-Steals pencil in Megaton-

Imperial Soldier: "STOP! You've violated the law. Pay the court a fine or serve your sentence."

Player: "Damned rips in fabric of space and time, now those guards can sense crime in seperate universes"
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Thu May 19, 2011 3:40 pm

I find not having multistory subteranean secret bases around each corner more realistic.

I enjoy walking the wasteland without encounters for hours on end. Adds to the feeling of isolation.
Ditto ~on both points. :tops:

-Steals pencil in Megaton-

Imperial Soldier: "STOP! You've violated the law. Pay the court a fine or serve your sentence."

Player: "Damned rips in fabric of space and time, now those guards can sense crime in seperate universes"
Did you ever see my one and only Oblivion mod?

http://www.youtube.com/watch?v=JEg1VXzV4Rs
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Next

Return to Fallout: New Vegas