A game with great potential hamstrung by a few bone-headed design decisions. Glorious visuals, heat visibly radiating off the savanna, and I really liked how it committed itself to maintaining a complete first-person perspective - something Bethesda could take a few pointers from (instead of copping out and switching to third-person for certain animations.) Leaping from the backseat to the front, digging bullets out of your forearm with a pair of pliers, even glancing at the map in your lap, all of these actions nicely enhanced the sensation that you're actually there, being slowly eaten alive by malaria. Unfortunately, that was the problem: they saddled you with that ridiculous, game-halting disease, forcing you to go on wild goose chases instead of doing what you wanted. And the checkpoints, with those crazy, mind-reading patrol drivers... I swear the roar of their engines sounded like some bloodlusted animal as they burst through the brush straight at your hidden position (nice cheating AI.) With them respawning as quickly as they did, I usually ended up just taking the bus to get across the map. All that great scenery, and I'm taking a bus because it's less tedious! What a game...
The fire effects were damn cool, however. Could've maybe lasted a bit longer, but watching it spread from grass to tree to house to oh god it's coming for me was quite mesmerising. Aside from the combat though, there's nothing to do. Empty towns with identical factions giving identical missions - I don't know if that was a subtle bit of political commentary, or just lazy design. What was the villain after? What's my motivation here? Whatever the case, when I got to the second half of the game and realised it was just going to be a complete rehash of the first half, I turned it off and never went back.
Over-rated, under-rated... These are terms people use when they feel they've been had. Perhaps it would be simply wiser to put less stock in the opinion of people you've never even met in the first place?