» Tue May 29, 2012 6:14 pm
I just obtained Invisibility. I REALLY wish I'd had it before completing the Thieves Guild and Dark Brotherhood storylines. But I started out as a two handed sword swinger, who then found the merit of running into battle with two swords, and eventually the value of daggers and stealth. So I was really far behind in the magic game. My magicka pool is still pretty small compared to a mage, but my health pool is currently suffering the most.
For leveling Illusion, stick to Muffle. With some generic quested or bought gear with fortify illusion enchantments, you can level it up very fast, and can cast it anywhere anytime. I used that to practice my Illusion casting abilities until I just got to 75. I'll let practical use take over from practice for now. Courage cast on your companion will get you some decent progress too, but not nearly as much.
Alteration really goes well hand in hand with Illusion. The light spells are the way to level it without being in combat or having nearby enemies. Try casting Magelight at your follower or NPCs as well as on surfaces. When you finally gain access to Detect Life, the leveling becomes easy. Go to a heavily populated area, cast, and observe your surroundings. That with it's undead counterpart are very useful for someone who likes sticking to the shadows. Telekinesis has some cool potential. And of course paralyze is fun.
Illusion is so useful in so many situations. Never underestimate the value of a good Calm spell. This one time I was sneaking up to a bandit encampment, and saw a group of Thalmor Justicars walking up the path. I decided to wait it out and watch them kill each other. Sure enough, battle ensued, and one of the Thalmor even got crushed by a rock trap. But, the final Thalmor was glitched. Stuck in a hostile stance yelling threats from behind a rock, at a bandit that was out of earshot. So, after some contemplation as to how I could get them to continue their battle without being detected (the moons were out, cover was scarce), I cast a Calm spell on the Thalmor. This caused him to relax and go about his merry way.. right back toward the bandit. The bandit shot and this time the elf got up there and brought the fight to the bow wielding bandit. After that I just swept away the mess.
Fear can be useful, but nowhere near as useful as frenzy... especially in dungeons. Fear can get you into worse trouble, whereas Frenzy can turn a room full of 5 foes into 1. I haven't found much need for Courage spells in combat though. By the time a foe wants to flee, they're falling face first in the dirt. Calm can also be used in conjunction with other damage abilities to keep yourself out of harms way. Strike a blow, then calm them, rinse and repeat. Clairvoyance is rather pointless without being able to turn off compass markers frankly. It only really comes in handy when you're on a mountain that's hard to navigate due to unclimbable slopes.