When activated, my boat switches a certain static for another (the sail)... then Player sails off to wherever. When the boat is anchored, the sail should switch out with the other static (a stowed version of it)... but if Player isn't in the vicinity of where the boat was 'launched', that static doesn't appear. Papyrus log shows that it's because it's in a cell that has no parent... which I understand.
But how does one either ASSIGN a parent cell, or somehow workaround this issue? Would sending the object(s) to an interior cell work, or does it give the same error? I believe I tried sending stuff to an interior, with my mannequin mod, but was unsuccessful (probably for the same non-parent reason). I'd rather not have that 'hidden' static inside the movement functions (to keep it in the vicinity as Player)... as that may slow down the script-timing.
Any help or suggestions are appreciated. [It actually took a lot for me to ask for help in a new thread... but I couldn't find anything about this anywhere.]

