Anyone running on a single core processor?

Post » Fri May 13, 2011 3:25 pm

I have multi-core's all but one of my computers (have a old old old tandy for older games I enjoy, but obviously if I could get F:NV to run on that I would be a genius) However... one of my brother's has a single core and he isn't having any problems. I know he has a high end graphics card (NVidia) and widescreen also. The main problem I could see you having with single cores is if your computer isn't well maintained, other things slowing it down.
User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Fri May 13, 2011 6:43 pm

Sorry. Haven't been watching this topic lately. I just checked. It's set to 0. I wonder if setting it to 1 would do anything. I'm going to do that and see. Will post results.


BAD! Made the sound issue much much worse and caused the game to hard lock on exit. Had to hold the power button on the tower to get my computer back. I do not recommend doing that.


I have multi-core's all but one of my computers (have a old old old tandy for older games I enjoy, but obviously if I could get F:NV to run on that I would be a genius) However... one of my brother's has a single core and he isn't having any problems. I know he has a high end graphics card (NVidia) and widescreen also. The main problem I could see you having with single cores is if your computer isn't well maintained, other things slowing it down.


Yeah I've been playing with very little problems, other than the sound issues everyone else is having where dialogue and certain sound effects are very laggy.
User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Fri May 13, 2011 12:53 pm

Yeah I've been playing with very little problems, other than the sound issues everyone else is having where dialogue and certain sound effects are very laggy.


Same here. I have eliminated everything but this thanks to the customers here on these forums.

The sound I do the Ctrl+Alt+Del thing and reset the priority (XP on my gaming machine). This works good, but after this last patch it's Russian Roulette, sometimes it will tank 5 minutes into the game and other times I can go for 7+ hours of gaming (yeah... no sleep today at work now in zombie mode). I hope they iron it out better and fix this stupid sound thing by mid next week.
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Fri May 13, 2011 9:52 am

Same here. I have eliminated everything but this thanks to the customers here on these forums.

The sound I do the Ctrl+Alt+Del thing and reset the priority (XP on my gaming machine). This works good, but after this last patch it's Russian Roulette, sometimes it will tank 5 minutes into the game and other times I can go for 7+ hours of gaming (yeah... no sleep today at work now in zombie mode). I hope they iron it out better and fix this stupid sound thing by mid next week.


I've been using that trick too, setting it to above normal priority which works fine for the sounds but causes the game to stall for a bit every few minutes. It acts like it's froze up but then returns to normal a minute or two later.
User avatar
Sarah MacLeod
 
Posts: 3422
Joined: Tue Nov 07, 2006 1:39 am

Post » Fri May 13, 2011 1:20 pm

as this game is a port to pc and it is a 4 year old engine that hasnt had a single update in all that time.. it should run better on a single core. id look to your memory software and drivers. pain in the ass to diagnose all those but google is your friend.
User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Fri May 13, 2011 6:35 pm

What really grills my goat is how FO3 didn't have this problem, despite being essentially the same engine. I'm also suffering the 'no-sound, periodic game pauses' issue. And I have just discovered that my machine is single core, which is also not improving my mood }:-(

Even increasing the games priority to 'above normal' sorts the sound issue out for me, but makes the pause problem a complete game-breaker.

Fiddling with the ini file settings has accomplished zip (including setting the 'use audio debug' parameter to '0'.

I am soooo hoping a tech savvy person/hero can sort this one.
User avatar
Fanny Rouyé
 
Posts: 3316
Joined: Sun Mar 25, 2007 9:47 am

Post » Fri May 13, 2011 12:37 pm

Someone else seemed to have solved this issue by installing the http://enbdev.com/silenthill5patch11.zip. I used this on my single core for Mass Effect 2 before the patch was released.
Instructions: Extract all files ecxept "vars_pc.cfg" to the "Main" game folder, where FalloutNV.exe is located.
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Fri May 13, 2011 7:23 am

Someone else seemed to have solved this issue by installing the http://enbdev.com/silenthill5patch11.zip. I used this on my single core for Mass Effect 2 before the patch was released.
Instructions: Extract all files ecxept "vars_pc.cfg" to the "Main" game folder, where FalloutNV.exe is located.


Some Kind of proof would be nice.
Anyone else has random framerate drops? Example: I enter the Victor's house, framerate drops to 0.2. After a reload I reentered the house, framerate is stable. I already applied the "magic" dll.

@DarthBehemoth: bMultiThreadAudio is set to 0 in my ini files for new vegas, yet i have the audio laggs.
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Fri May 13, 2011 6:33 am

Sweet mother of all things pure and holy. The enbseries patch for Homecoming actually works, i just copied all the files except the cfg vars smthing and hey presto!
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Fri May 13, 2011 5:26 am

Is that the same as the "Silent Hill fix"? Because yes, that one works so far with my single core AMD CPU. Unfortunately, there is no HDR and no AA anymore. If anyone knows how to enable that together with that fix, it would be nice to know.

And as far as the topic is concerned: With a decent graphics card, New Vegas indeed runs great on a decent single core CPU, just like Fallout 3 does. Unfortunately, Bethesda and Obsidian seem to have managed to do the same thing as BioWare did with Mass Effect 2: They created a completely artificial and unnecessary barrier. Some sort of bug causes these voice and/or freeze issues. The "Silent hill fix" worked for ME 2, and it apparently works for NV. Is it really too much asked for to fix these bugs before release, or at least after release? We know that you wrote dual core CPU in the minimum requirements, but come on, the game does run very well otherwise. You just need to fix this bug. BioWare eventually did too, even though they didn't have to either.
User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Fri May 13, 2011 7:39 am

Someone else seemed to have solved this issue by installing the http://enbdev.com/silenthill5patch11.zip. I used this on my single core for Mass Effect 2 before the patch was released.
Instructions: Extract all files ecxept "vars_pc.cfg" to the "Main" game folder, where FalloutNV.exe is located.


You sir are my hero. This works great.
User avatar
Invasion's
 
Posts: 3546
Joined: Fri Aug 18, 2006 6:09 pm

Previous

Return to Fallout: New Vegas