2. There's a whole crowd of perks increasing damage and range when blowing enemies up - you need a custom character for the job.
3. There's crapload of things in the game you can find or manufacture to blow enemies up. Powder Gangers alone can provide enough dyna for a few good New Year parties.
4. The whole skill governs a wide variety of equipment, some ranged, some placed (I had Nightkin run into a mine I've placed in Repconn which was lots of FUN), some thrown.
Has anyone tried playing an Explosives guy so far? Can you realistically rely on what you find and use Explosives as your main weapon? Did you pick something else in addition to blowing up that would help save some dyna for bigger encounters?
I am considering a Melee+Explosives guy. Any tips on SPECIAL (8 STR for thrown range?), TAGs, Perks, and especially skill order and traits? Is it manageable to get all the perks for Explosives and Melee on one character?
