Apocalypse tomorrow, your skills/perks

Post » Sun Mar 06, 2011 8:27 am

So, if the Great War happened tomorrow, what would skills and perks (be creative with some new ones) would you already possess?

SPECIAL:
Strength- 3
Perception- 7
Endurance- 4
Charisma- 9
Intelligence- 8
Agility- 6
Luck- 4

Skils:
Barter- 85
Energy Weapons- 0 (they don't exist)
Explosives- 45
Guns- 45
Lockpick- 25
Medicine- 20
Melee Weapons- 30
Repair- 65
Science- 35
Sneak- 40
Speech- 90
Survival- 20
Unarmed- 40

Perks:
Lady Killer
Swift Learner
Educated
Shotgun Surgeon

Other perks:
Rugby Player- Playing rugby has made you hard to take take down and means you can perform unarmed takedowns on much larger opponents. It also gives +1AGL.
Supermarket Bomber- No one knows where you learned it, but you know how to craft explosives from random items found in supermarkets.
Druggie- You don't get addicted to drugs, because you've done them all before. In large quantities.
Diplomat- You don't really even need a gun, you could talk your way out of any conflict. Or better yet, talk your opponent to death!
Redneck Repairman- If it's broke, you know how to fix it. With nothing more than WD-40 and duct tape.
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Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Sun Mar 06, 2011 6:30 am

Hmm.

S 4
P 8
E 3
C 3
I 4
A 3
L 3

Barter- 10
Energy Weapons- 4 (Kids toys! :D )
Explosives- 25
Guns- 0
Lockpick- 0
Medicine- 0
Melee Weapons- 15
Repair- 5
Science- 10
Sneak- 10
Speech- 50
Survival- 0
Unarmed- 70

Retention
Ghoulificated- I is ghoul, Sweden no haz vaults.
Psychologist- I'm kinda good with people's emotions.
Thinker- Not a doer, I plan ahead carefully before acting out.
Beloved- For some reason I can't put my finger on people really seems to like me.
Principles- When I know something is important I put my focus on it and let go of lesser things.
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Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Sun Mar 06, 2011 3:14 am

Interesting thread. +1 :trophy:

STR: 5
PER: 9
END: 7
CHA: 2
INT: 8
AGI: 6
LCK: 3

Barter: 0
Energy Weapons: 10 (Never used one, lol, but I'm sure I can figure it out.)
Explosives: 60
Guns: 90
Lockpick: 25
Medicine: 50
Melee Weapons: 20
Repair: 65
Science: 25
Sneak: 50
Speech: 10
Survival: 70
Unarmed: 75

Perks
SDM: Passed a "Squad Designated Marksman" course while in the military, I'm no sniper (800m-2000m) but I'm close enough (0m-800m), increased weapon accuracy. :gun:
Toughness: Military training has made you hardier than most! +1 END, +3 DT.
Super Ego: Your disdain towards most of the human race has caused your head to swell! +2 INT, -2 CHA.
Hero: You care about your friends, when a companion's health falls below 50% you gain +2 STR, +2 PER, +2 END, and have increased weapon accuracy.
Suspicious Character: Interesting (violent) scenarios always seem to find you... somehow. :shifty:
Lady Killer: You're an addict, just admit it.
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Meghan Terry
 
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Joined: Sun Aug 12, 2007 11:53 am

Post » Sun Mar 06, 2011 2:16 am

None of them. I'd be dead, Says the Canadian.
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Stace
 
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Joined: Sun Jun 18, 2006 2:52 pm


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